Computer Chess Club Archives


Search

Terms

Messages

Subject: Re: C or C++ for Chess Programming?

Author: Dave Gomboc

Date: 01:10:10 08/17/00

Go up one level in this thread


On August 16, 2000 at 14:38:04, Severi Salminen wrote:

>Hi!
>
>Well, I have to say that yes, my assembly chess program played some chess (maybe
>at 1200 ELO...), but it was indeed hard to write and debug. Now I'm asking how
>does OOP (object oriented programming) suit for chess programming? Or should I
>forget the C++ standard and stick to the plain old C? Are there any efficiency
>aspects involved? I'm asking this because I'm quite new to OOP and would like to
>start studying it only if it benefits chess programming somehow. I'll be using
>the free Borland C++ 5.5
>
>Thanks for any advice!
>
>Severi

- Don't use the Borland C++ 5.5 compiler.  If you need free, get some version of
gcc 2.95.2.

- Exception handling and RTTI are not quick, so minimize their use in
(non-debug) frequently executing code.

- Virtual dispatch is not less efficient than a big switch statement.

- Not everything should be represented by a class.

- Using templates where useful will lead to speedup vs. a C implementation of
the same.

Dave



This page took 0 seconds to execute

Last modified: Thu, 15 Apr 21 08:11:13 -0700

Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.