Author: Vincent Diepeveen
Date: 18:34:10 08/17/00
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On August 17, 2000 at 18:12:50, Dann Corbit wrote: >I would be interested to see a set of functions that have been turned into a >class and for which the performance lost is more than 3%. > >If you don't use try/catch or RTTI, then the speed difference should be so small >that it is very hard to measure. I don't know why you would need RTTI for a >chess game unless you had some very strange chess variant where you make up new >piece types on the fly or something. it wasn't the engine i was talking about. The engine is C and will remain so till development of C compilers stops. my experiments were when designing a datastructure for the interface that is doing database stuff and real soon should be able to play a simultaneous exhibition also (the datastructure doesn't say anything about the wm_paint interpretation). I was looking at multiple inheritance and other similar things that are in my C++ book. That's something i can't do in C, also the overloading. if( a >= b ) HeapSort( .. for a sort algorithm that works at my opening book.
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