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Subject: Re: Hiarcs7.32 vs Crafty17.11 (5 min./game) 34.5-15.5, Final score 211-103

Author: Peter Skinner

Date: 21:29:41 08/19/00

Go up one level in this thread


On August 19, 2000 at 19:26:32, Uri Blass wrote:

>On August 19, 2000 at 12:35:39, Peter Skinner wrote:
>
>>On August 19, 2000 at 12:26:55, Jeroen van Dorp wrote:
>>
>>>Aren't both designed to play a hell of a lot better than me?
>>>
>>>Jeroen ;-}
>>
>>I beleive that Robert started making Crafty better for longer time controls, in
>>the 17.xx versions. 16.19 was incredibly strong in blitz, and longer time
>>controls. 17.11 is much better at longer games, than it is at blitz now.
>
>What are the results that you are based on when you say that 16.19 was better in
>blitz.
>
>How many games?

This was based on many games over ICS. Crafty 16.19 seems to do better vs the
Rebel Tiger and Fritz/Junior clones. Where 17.11 is doing better in longer games
vs these engines. I do not know exactly how many games, but over 300 I believe.
Azkikr(C) on FICS in the bot I choose to test these findings. By no means is it
a big hardware machine, only a PIII 450.
>
>I guess that bob did not decide only after 16.19 to think mainly about long time
>control games.
>
>>
>>I have found in the newer versions of Crafty since 17.5, that hash table have a
>>dramatic influence on playing. I find that for blitz<=5 mins per side, that
>>anything over 48M is useless, but also 48M is to much for games<=3 mins per
>>side. If you play games anything >15 mins per side, I find that more is better.
>>
>>More isn't better in shorter games, this wasn't the case with version 16.19 to
>>17.4.
>
>I am surprised to hear it because the only reason that I know that more hash is
>worse in short time control is the fact that programs can lose on time but
>crafty does not lose games on time.
>
>Uri

This is what I have noticed in testing. I sometimes setup the program to only
accept certain time controls, based on the hash settings I am using. The above
settings are reflective of what I have found in games. I _never_ lose a game on
time anyways, so that was never a concern. I am basing in on # of knps, and ply
depth in these games. In shorter time control games, I have found that using a
big hash table actually slows Crafty down and results in a 1-2 ply loss, where
using more in game >5 mins per side, Crafty searches 1-2 ply deeper in all
stages of the game.



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