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Subject: Re: The total number of possible chess positions? WT

Author: Uri Blass

Date: 23:33:42 08/31/00

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On August 31, 2000 at 23:44:39, Vincent Vega wrote:

>On August 31, 2000 at 16:41:22, Uri Blass wrote:
>
>>On August 31, 2000 at 15:54:16, Frederic Friedel wrote:
>>
>>>But we don’t need to do that in order to solve chess (in the Thompson endgame
>>>sense). The number of possible legal chess positions is far smaller: between
>>>10^53 and 10^55.
>
>It is easy to see that the number of legal positions is less than 10^51 with
>just a few simple rules (1 king per side, at most 16 pieces per side, no pawns
>on 1st or 8th row).
>
>>
>>The number of possible legal positions is really smaller and my counting program
>>found that it is smaller.
>>
>>3.7010630121207222927827147741452119115968e46 is the upper bound that my program
>>found(not considering side to move and castling or en passant rule).
>>Ratko v.tomic improved it to a smaller bound but not clearly smaller.
>>
>>I guess that the real number of positions is between  10^43 and 10^45.
>
>I think this estimate is probably close to the truth.  En passant and castling
>won't add a significant number of positions because they require very specific
>board setups.
>
>>
>>It is possible to get an estimate for this number by the following steps.
>>1)counting the exact number of pseudo-legal positions(I will call it x).
>>2)generating 10000 of random pseudo-legal positions.
>>3)counting the number of the real legal positions out of the 10,000 pseudo-legal
>>positions(I will call it L).
>>4)get the estimate x*L/10000.
>>
>>We must be careful that x will not be too big(otherwise we may get a very small
>>number in step 3 and in this case the estimate cannot be trusted).
>>An extreme case is the case when L=0 and the estimate in step 4 is 0.
>>
>>If we get L>30 we can know that we found a good estimate.
>>
>>This is a hard work to do it and I am not going to try it unless I find somebody
>>to pay me for this job(at least 10000$).
>>Checking the 10000 positions is a hard work(If I need 6 minutes to decide for
>>every position if it is legal then I need 1000 hours only to do step 3).
>>
>>I do not believe that I will find somebody who wants to pay for this job so I am
>>not going to try to do this job.
>>
>>Uri
>
>Why do you think that the process of checking if a pseudo-legal position is
>legal can't be automated?  I think one could devise an algorithm that would look
>at all the things a human could possibly check.

It is not so simple.
You can prove that a position is illegal by automatic algorithem(for example if
both kings are in check) but in order to prove that a position is legal you have
to construct a game that is leading to the position and I do not know about a
program that can do it.

You are right that it is possible to save time by automatic checking and
checking manually only the undecided positions.

Uri



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