Author: Robert Hyatt
Date: 19:44:16 09/03/00
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On September 03, 2000 at 22:36:41, William Bryant wrote: >I/m working on my time allocation to improve my program's play. > >Given a time increment of Game/Unit_Time (or Game/Unit_Time + Increment per >move), how do you allocate the Unit_Time among individual searches? > >At present I'm doing the following. > >1. In the opening, (when out of book), I'm allocating 1/64th of the time left >for a search (time_left>>6). > >2. When past move 16, I change this to 1/32nd of the time left (time_left>>5). > >3. If I fail low at the root, I will allocate up to an additional 5x the initial >time to resolve the fail low. It may take less, but this is the limit. > >Any thoughts, comments, suggestions or discussion would be appreciated. > >William >wbryant@ix.netcom.com I use a simple apporach for "level X Y" games on ICC. My target time is always X/25+Y (x=time left on clock, y=increment).
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