Author: Uri Blass
Date: 00:32:41 09/04/00
Go up one level in this thread
On September 03, 2000 at 22:44:16, Robert Hyatt wrote: >On September 03, 2000 at 22:36:41, William Bryant wrote: > >>I/m working on my time allocation to improve my program's play. >> >>Given a time increment of Game/Unit_Time (or Game/Unit_Time + Increment per >>move), how do you allocate the Unit_Time among individual searches? >> >>At present I'm doing the following. >> >>1. In the opening, (when out of book), I'm allocating 1/64th of the time left >>for a search (time_left>>6). >> >>2. When past move 16, I change this to 1/32nd of the time left (time_left>>5). >> >>3. If I fail low at the root, I will allocate up to an additional 5x the initial >>time to resolve the fail low. It may take less, but this is the limit. >> >>Any thoughts, comments, suggestions or discussion would be appreciated. >> >>William >>wbryant@ix.netcom.com > > >I use a simple apporach for "level X Y" games on ICC. My target time is >always X/25+Y (x=time left on clock, y=increment). This is normal target time on ICC but the normal time control in tournaments against humans is x minutes/y moves+z minutes/game and the time control in ssdf is 120 minutes/40 moves+120 minutes/40 moves+120 minutes/40 moves... The interesting question is how to allocate time in this case. Programs usually do it in a wrong way. The right way is to allocate more time when the time control is slower. See the following time controls. 1)120 minute/40 moves+120 minutes/40 moves+120 minutes/40 moves.... Time allocated for the first move x(1) 2)120 minutes/40 moves+1 minute/40 moves+1 minutes/40 moves+.. Time allocated for the first move x(2) 2)120 minutes/40 moves+1 minutes/game Time allocated for the first move x(3) 3)120 minutes/game Time allocated for the first move x(4) 2 questions: 1)Do your program have x(1)>x(2)>x(3)>x(4)? 2)How much time does it allocate for the first move in all of these cases(assuming no book). Uri
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