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Subject: Re: typical: a sensation happens and nobody here registers it !

Author: Robert Hyatt

Date: 21:53:06 10/15/00

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On October 15, 2000 at 23:51:09, Ratko V Tomic wrote:

>> Speculation is one thing.  Accuracy is another.  There _is_ a
>> middle ground...
>
>Are you saying Crafty isn't speculating when it attaches the value to a leaf
>node? Anything but the table base (or a forced checkmate) is a speculation. And
>nobody quite knows how much free space (due to the inherent speculative nature
>of the truncated minimax) you have in any particular position.

Depends on your definition of "speculation".  IE +.3 is speculating, in a way.
+1.3 is more dangerous, because if you have to choose between that +.3 (material
is dead even) and the +1.3 (but you are really a pawn down) which is better?

+.3 with a pawn up, or +.3 with material down but "positional advantage"???

That means you will sacrifice pawns at times.  For something you "hope" is
worth that much, without knowing.  A common example here is the number of
programs that will sacrifice a piece for two pawns...  or two pieces for a
rook and pawn, when they get some positional "edge".  But later the two pieces
the opponent has begins to sway things the other way.

Take this to a choice between +.3 with a minor positional edge, or +3.3 in
position, with a piece down (again a score of +.3).  That is _really_
speculative.  And you had better be right, because generally being a piece
down is tantamount to losing if the attack fails.




>
>If the Gambit Tiger has different judgment of the amount of this freedom than
>Crafty, they're both a priori equal judgments. There is no theory or model which
>can quantify in advance how much freedom you have here. At present only the game
>results can tell you which judgment is better.

I don't disagree there.  I simply said that I watched _many_ games with the
older CSTal program.  And saw the same eval "swings".  And they were wrong
more often than they were right.  I have watched a few beta gambit tiger
games where the same thing happened.  Tiger may be more adept at not sacrificing
too much material, I don't really know as I have not looked at the games in any
sort of post-mortem.  It might really be making good decisions.  But in two
games in a row, it failed.  It appeared (to me) to have really big scoring
bonuses for open files around the opponent's king, big scores for rooks on
those files, and big scores for pieces close to the king.  It didn't seem to
notice cases where the opponent pieces were perfectly positioned so that the
attack wouldn't work.

I didn't intend to criticize it at all.  I was simply saying that the so-called
"hyatt paradigm" isn't dead.  At least all current commercial programs except
for (now) two seem to agree that a pawn is a pawn, and many may well gambit a
pawn.  But none want to play the Rc6 move.  Whether for good reasons or not is
the question.  The question is, in how many ways can this position be permuted
so that Rc6 fails, yet the program tries it?  GMs have a nasty habit of noticing
that kind of thing and exploiting it handily, given enough games to figure it
out.

Playing such moves is certainly nice, when it works out.  This past week end
the Auburn football team went for it on 4th down and 2 yards to go from their
own 20, on the opening series of the football game.  The punter faked the punt,
threw a pass to a wide-open receiver that would have scored had  the ball been
thrown reasonably...  but the pass was underthrown, Florida took over on downs
and scored a touchdown a few plays later.  "Impaled on one's own sword" is the
metaphor that comes to mind, first.  Had the pass worked, the coach would have
been called 'brilliant'.  He was roundly criticized and called an idiot by the
newspapers the next day.  :)




>
>Your comment makes it sound that just because Crafty sticks closer to the
>inherently inaccurate truncated minimax, that this makes it closer to the
>objectively better moves.

I didn't say that, and certainly didn't mean to imply that either.  If we
both agree that _all_ programs have evaluations that are suspect at best,
but then in adition to that suspect evaluation we add even more speculative
terms so that we begin to sacrifice material in nearly every game, I wonder if
that leads to better play.

My take:  let's wait until the thing is released and see how it does.  Without
beta testers that exert a bit of influence over the program's time allocation
and book choices.  We have had _several_ new programs show up over the years
and appear to be very strong at first.  Until others figure out what is going
on and compensate.  And then sanity is restored for a period of time.  This is
just the time for new engines to emerge.  And a time for everybody to adjust to
the new things being done...

It happens _every_ year...




>The middle ground you're talking is in reality not
>between an "accurate" and a "speculative" method but merely between two
>different speculations (or faiths). Otherwise, why would you need to move away
>from the "accurate" toward the "middle ground" with the "speculative" at all?
>Why not stick with the "accurate" if indeed it is what its label advertizes.
>Clearly, you are well aware that it isn't quite what it sounds, otherwise you
>wouldn't mention the existence of the proper middle ground.


If I had a problem with my intestines, I would allow a surgeon to remove a piece
if needed.  But not the whole thing.  That was my point.  tossing pieces can be,
and usually is, very dangerous.  Unless the search sees a way to recoup the
material.  Otherwise you have to be _very_ sure that you are going to get it
back.



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