Author: Robert Hyatt
Date: 07:32:15 11/07/00
Go up one level in this thread
On November 07, 2000 at 06:53:36, Wieland Belka wrote: >On November 05, 2000 at 09:39:41, Robert Hyatt wrote: > >>On November 05, 2000 at 06:10:17, Wieland Belka wrote: >> >>>On November 04, 2000 at 22:02:01, Robert Hyatt wrote: >>> >>>>On November 04, 2000 at 12:58:44, Wieland Belka wrote: >>>> >>>>>On November 03, 2000 at 18:16:44, Wieland Belka wrote: >On November 02, 2000 at >>>>>14:30:31, Robert Hyatt wrote: >>>>>>> >>>>>>>>On November 02, 2000 at 13:21:21, Wieland Belka wrote: >>>>>>>> >>>>>>>>>Hello Crafty friends, >>>>>>>>> >>>>>>>>>I set a position with command "setboard", let analyze it by Crafty, forced a >>>>>>>>>move and saved this position with command "savepos", without file ending "fen". >>>>>>>>>But it was not possible to re-import it again: no "read", no "in" command ... >>>>>>>>> >>>>>>>>>Would anybody help? >>>>>>>>> >>>>>>>>>Thanks Wieland >>>>>>>> >>>>>>>>> >>>>>>>>You should be able to say "input <file>" and have it set the position up. >>>>>>>>I do this all the time. (in works for input of course, as would inp, and >>>>>>>>inpu). >>>>>>> >>>>>>>Thanks for reply! >>>>>>> >>>>>>>In your Crafty command list v. 17.XX the command "input" was only explained for >>>>>>>import of command files?! No other commands importing game files?! >>>>>>> >>>>>>>Okay, I tried to do like you told, with fen and pgn files - only failures by >>>>>>>Crafty!? Crafty was crashing down ... >>>>>>> >>>>>>>regards Wieland >>>>> >>>>>>I am not sure what you are trying to do. "savepos <xxx>" saves a FEN position in file "xxx". >>>>> >>>>>That is clear, of course. And I was doing so ... >>>>> >>>>>>You can later type "in xxx" and the position will restore to exactly what you saved. >>>>> >>>>>No! I tried that on this way: At first I imported a PGN file with command >>>>>"read", then I exported again as a FEN file with command "savepos" and >>>>>re-imported with comand "in". That's okay. But: Another FEN file produced by a >>>>>third software I could not import with "in" - Crafty was crashing down! But this >>>>>same FEN file I could read by Winboard exactly?! What are you telling now? >>>>> >>>>> "in" inputs >and executes commands from a file... it won't suck in pgn games >>>>>>or anything else. To get a PGN game into crafty to fiddle with (ie to reset >>>>>>to a particular position or whatever) type "read <filename>" where <filename> >>>>>>is a file in PGN format. You can only work with one PGN game at a time inside >>>>>>crafty, so this doesn't sound like what you are asking. >>>>> >>>>>Bob, the point is: I read your command list v. 17.XX again and again. And I >>>>>could not find these explanations to command "input" given here?! >>>>> >>>>>Am I right saying your command list is not completely? I'm missing commands like >>>>>benchmark, freq, cab ... or using CPU time?! Your explanations to command >>>>>"input" by command list are not well. What can I do? I can only read your >>>>>command list, not more ... ;-) >>>>> >>>>>regards Wieland >>>> >>>> >>>>If you "in" a file, it must have an "exit" on the end. I can't use an >>>>end-of-file test, because the code that handles "in" is the same code that >>>>reads from stdin, and an eof from stdin _must_ cause the program to >>>>terminate, else it will loop forever. >>>> >>>>look at the file after a 'savepos'. it has an exit added automatically. >>>> >>>>Note that the "setboard" command is not needed, crafty will detect that it >>>>has read a FEN string and set the position correctly. >>> >>>Thanks, Bob. But I believe we are turning in a cycle (Can I say so?? ;-) )! >>>At first, please, look above! I told of my experiences importing PGN, exporting >>>as FEN and re-importing it again ... This FEN file of a third software contained >>>an "exit" command?! >>> >>>And the second: What do you tell to this point your command list v. 17.XX would >>>not be completely? >>> >>>regards Wieland >> >> >>All that I can say is that to the best of my knowledge, crafty.doc gives all >>commands. I will check again, but I am not aware of anything missing. > > >Bob, I'm sorry! But that is not right. I'm missing commands like benchmark, >to frequence, to cab ... or using CPU time?! >Explanations i.e. for "input" are not completely. *Only examples* ... > >And the other point: I told of my experiences importing PGN, exporting as FEN >and >re-importing it again ... This FEN file of a third software contained an "exit" >command! And even so Crafty did not import this FEN file rightly, was crashing >down?! >But Winboard could read this FEN file correctly ... Please post the FEN file here. I will look at it to see what is wrong.
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