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Subject: Re: Crafty 17.13 - re-importing FEN files?

Author: Wieland Belka

Date: 14:02:17 11/07/00

Go up one level in this thread


On November 07, 2000 at 10:32:15, Robert Hyatt wrote:

>On November 07, 2000 at 06:53:36, Wieland Belka wrote:
>
>>On November 05, 2000 at 09:39:41, Robert Hyatt wrote:
>>
>>>On November 05, 2000 at 06:10:17, Wieland Belka wrote:
>>>
>>>>On November 04, 2000 at 22:02:01, Robert Hyatt wrote:
>>>>
>>>>>On November 04, 2000 at 12:58:44, Wieland Belka wrote:
>>>>>
>>>>>>On November 03, 2000 at 18:16:44, Wieland Belka wrote: >On November 02, 2000 at
>>>>>>14:30:31, Robert Hyatt wrote:
>>>>>>>>
>>>>>>>>>On November 02, 2000 at 13:21:21, Wieland Belka wrote:
>>>>>>>>>
>>>>>>>>>>Hello Crafty friends,
>>>>>>>>>>
>>>>>>>>>>I set a position with command "setboard", let analyze it by Crafty, forced a
>>>>>>>>>>move and saved this position with command "savepos", without file ending "fen".
>>>>>>>>>>But it was not possible to re-import it again: no "read", no "in" command ...
>>>>>>>>>>
>>>>>>>>>>Would anybody help?
>>>>>>>>>>
>>>>>>>>>>Thanks Wieland
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>You should be able to say "input <file>" and have it set the position up.
>>>>>>>>>I do this all the time.  (in works for input of course, as would inp, and
>>>>>>>>>inpu).
>>>>>>>>
>>>>>>>>Thanks for reply!
>>>>>>>>
>>>>>>>>In your Crafty command list v. 17.XX the command "input" was only explained for
>>>>>>>>import of command files?! No other commands importing game files?!
>>>>>>>>
>>>>>>>>Okay, I tried to do like you told, with fen and pgn files - only failures by
>>>>>>>>Crafty!? Crafty was crashing down ...
>>>>>>>>
>>>>>>>>regards Wieland
>>>>>>
>>>>>>>I am not sure what you are trying to do. "savepos <xxx>" saves a FEN position in file "xxx".
>>>>>>
>>>>>>That is clear, of course. And I was doing so ...
>>>>>>
>>>>>>>You can later type "in xxx" and the position will restore to exactly what you saved.
>>>>>>
>>>>>>No! I tried that on this way: At first I imported a PGN file with command
>>>>>>"read", then I exported again as a FEN file with command "savepos" and
>>>>>>re-imported with comand "in". That's okay. But: Another FEN file produced by a
>>>>>>third software I could not import with "in" - Crafty was crashing down! But this
>>>>>>same FEN file I could read by Winboard exactly?! What are you telling now?
>>>>>>
>>>>>> "in" inputs >and executes commands from a file...  it won't suck in pgn games
>>>>>>>or anything else.  To get a PGN game into crafty to fiddle with (ie to reset
>>>>>>>to a particular position or whatever) type "read <filename>" where <filename>
>>>>>>>is a file in PGN format.  You can only work with one PGN game at a time inside
>>>>>>>crafty, so this doesn't sound like what you are asking.
>>>>>>
>>>>>>Bob, the point is: I read your command list v. 17.XX again and again. And I
>>>>>>could not find these explanations to command "input" given here?!
>>>>>>
>>>>>>Am I right saying your command list is not completely? I'm missing commands like
>>>>>>benchmark, freq, cab ... or using CPU time?! Your explanations to command
>>>>>>"input" by command list are not well. What can I do? I can only read your
>>>>>>command list, not more ... ;-)
>>>>>>
>>>>>>regards Wieland
>>>>>
>>>>>
>>>>>If you "in" a file, it must have an "exit" on the end.  I can't use an
>>>>>end-of-file test, because the code that handles "in" is the same code that
>>>>>reads from stdin, and an eof from stdin _must_ cause the program to
>>>>>terminate, else it will loop forever.
>>>>>
>>>>>look at the file after a 'savepos'.  it has an exit added automatically.
>>>>>
>>>>>Note that the "setboard" command is not needed, crafty will detect that it
>>>>>has read a FEN string and set the position correctly.
>>>>
>>>>Thanks, Bob. But I believe we are turning in a cycle (Can I say so??  ;-) )!
>>>>At first, please, look above! I told of my experiences importing PGN, exporting
>>>>as FEN and re-importing it again ... This FEN file of a third software contained
>>>>an "exit" command?!
>>>>
>>>>And the second: What do you tell to this point your command list v. 17.XX would
>>>>not be completely?
>>>>
>>>>regards Wieland
>>>
>>>
>>>All that I can say is that to the best of my knowledge, crafty.doc gives all
>>>commands.  I will check again, but I am not aware of anything missing.
>>
>>
>>Bob, I'm sorry! But that is not right. I'm missing commands like benchmark,
>>to frequence, to cab ... or using CPU time?!
>>Explanations i.e. for "input" are not completely. *Only examples* ...
>>
>>And the other point: I told of my experiences importing PGN, exporting as FEN
>>and
>>re-importing it again ... This FEN file of a third software contained an "exit"
>>command! And even so Crafty did not import this FEN file rightly, was crashing
>>down?!
>>But Winboard could read this FEN file correctly ...
>
>
>Please post the FEN file here.  I will look at it to see what is wrong.


Third software's FEN file:
2kr3r/pppq1p1p/2n4p/1Bbn2P1/4P3/P4Q2/1P6/R1B1K1NR w - - 0 1
Winboard can read correctly ...

Crafty's FEN file:
setboard 1k1r3r/pppB1p1p/7R/3P1QP1/8/P7/1P5K/R1B3q1 b
exit

But re-importing with command "in" Crafty failed: "ERROR side not on move
is in check"?!

Thanks!



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