Author: Wieland Belka
Date: 14:02:17 11/07/00
Go up one level in this thread
On November 07, 2000 at 10:32:15, Robert Hyatt wrote: >On November 07, 2000 at 06:53:36, Wieland Belka wrote: > >>On November 05, 2000 at 09:39:41, Robert Hyatt wrote: >> >>>On November 05, 2000 at 06:10:17, Wieland Belka wrote: >>> >>>>On November 04, 2000 at 22:02:01, Robert Hyatt wrote: >>>> >>>>>On November 04, 2000 at 12:58:44, Wieland Belka wrote: >>>>> >>>>>>On November 03, 2000 at 18:16:44, Wieland Belka wrote: >On November 02, 2000 at >>>>>>14:30:31, Robert Hyatt wrote: >>>>>>>> >>>>>>>>>On November 02, 2000 at 13:21:21, Wieland Belka wrote: >>>>>>>>> >>>>>>>>>>Hello Crafty friends, >>>>>>>>>> >>>>>>>>>>I set a position with command "setboard", let analyze it by Crafty, forced a >>>>>>>>>>move and saved this position with command "savepos", without file ending "fen". >>>>>>>>>>But it was not possible to re-import it again: no "read", no "in" command ... >>>>>>>>>> >>>>>>>>>>Would anybody help? >>>>>>>>>> >>>>>>>>>>Thanks Wieland >>>>>>>>> >>>>>>>>>> >>>>>>>>>You should be able to say "input <file>" and have it set the position up. >>>>>>>>>I do this all the time. (in works for input of course, as would inp, and >>>>>>>>>inpu). >>>>>>>> >>>>>>>>Thanks for reply! >>>>>>>> >>>>>>>>In your Crafty command list v. 17.XX the command "input" was only explained for >>>>>>>>import of command files?! No other commands importing game files?! >>>>>>>> >>>>>>>>Okay, I tried to do like you told, with fen and pgn files - only failures by >>>>>>>>Crafty!? Crafty was crashing down ... >>>>>>>> >>>>>>>>regards Wieland >>>>>> >>>>>>>I am not sure what you are trying to do. "savepos <xxx>" saves a FEN position in file "xxx". >>>>>> >>>>>>That is clear, of course. And I was doing so ... >>>>>> >>>>>>>You can later type "in xxx" and the position will restore to exactly what you saved. >>>>>> >>>>>>No! I tried that on this way: At first I imported a PGN file with command >>>>>>"read", then I exported again as a FEN file with command "savepos" and >>>>>>re-imported with comand "in". That's okay. But: Another FEN file produced by a >>>>>>third software I could not import with "in" - Crafty was crashing down! But this >>>>>>same FEN file I could read by Winboard exactly?! What are you telling now? >>>>>> >>>>>> "in" inputs >and executes commands from a file... it won't suck in pgn games >>>>>>>or anything else. To get a PGN game into crafty to fiddle with (ie to reset >>>>>>>to a particular position or whatever) type "read <filename>" where <filename> >>>>>>>is a file in PGN format. You can only work with one PGN game at a time inside >>>>>>>crafty, so this doesn't sound like what you are asking. >>>>>> >>>>>>Bob, the point is: I read your command list v. 17.XX again and again. And I >>>>>>could not find these explanations to command "input" given here?! >>>>>> >>>>>>Am I right saying your command list is not completely? I'm missing commands like >>>>>>benchmark, freq, cab ... or using CPU time?! Your explanations to command >>>>>>"input" by command list are not well. What can I do? I can only read your >>>>>>command list, not more ... ;-) >>>>>> >>>>>>regards Wieland >>>>> >>>>> >>>>>If you "in" a file, it must have an "exit" on the end. I can't use an >>>>>end-of-file test, because the code that handles "in" is the same code that >>>>>reads from stdin, and an eof from stdin _must_ cause the program to >>>>>terminate, else it will loop forever. >>>>> >>>>>look at the file after a 'savepos'. it has an exit added automatically. >>>>> >>>>>Note that the "setboard" command is not needed, crafty will detect that it >>>>>has read a FEN string and set the position correctly. >>>> >>>>Thanks, Bob. But I believe we are turning in a cycle (Can I say so?? ;-) )! >>>>At first, please, look above! I told of my experiences importing PGN, exporting >>>>as FEN and re-importing it again ... This FEN file of a third software contained >>>>an "exit" command?! >>>> >>>>And the second: What do you tell to this point your command list v. 17.XX would >>>>not be completely? >>>> >>>>regards Wieland >>> >>> >>>All that I can say is that to the best of my knowledge, crafty.doc gives all >>>commands. I will check again, but I am not aware of anything missing. >> >> >>Bob, I'm sorry! But that is not right. I'm missing commands like benchmark, >>to frequence, to cab ... or using CPU time?! >>Explanations i.e. for "input" are not completely. *Only examples* ... >> >>And the other point: I told of my experiences importing PGN, exporting as FEN >>and >>re-importing it again ... This FEN file of a third software contained an "exit" >>command! And even so Crafty did not import this FEN file rightly, was crashing >>down?! >>But Winboard could read this FEN file correctly ... > > >Please post the FEN file here. I will look at it to see what is wrong. Third software's FEN file: 2kr3r/pppq1p1p/2n4p/1Bbn2P1/4P3/P4Q2/1P6/R1B1K1NR w - - 0 1 Winboard can read correctly ... Crafty's FEN file: setboard 1k1r3r/pppB1p1p/7R/3P1QP1/8/P7/1P5K/R1B3q1 b exit But re-importing with command "in" Crafty failed: "ERROR side not on move is in check"?! Thanks!
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