Author: Wieland Belka
Date: 12:39:29 11/09/00
Go up one level in this thread
On November 08, 2000 at 21:56:30, Robert Hyatt wrote: >On November 08, 2000 at 16:23:43, Wieland Belka wrote: > >>On November 07, 2000 at 17:20:28, Robert Hyatt wrote: >> >>>On November 07, 2000 at 16:59:45, Wieland Belka wrote: >>> >>>>On November 07, 2000 at 10:07:00, Robert Hyatt wrote: >>>> >>>>>On November 07, 2000 at 08:47:41, Wieland Belka wrote: >>>>> >>>>>>Bob, I have problems. I'm playing now a tournament for chess engines, >>>>>>one move per two days - Fisher clocks!) >>>>>>I created a fine rc file for Crafty, with computer command. >>>>>>1. Which time controls are meaningful for this situation? >>>>> >>>>>one move every 48 hours, it seems? How to do this depends on how you >>>>>want the game played. Do you want a move every 48 hours, exactly? Then >>>>>use st=X, where X is the number of seconds you want it to take (ie you >>>>>would use 3600*48 to take exactly 48 hours). If you want it to _average_ >>>>>48 hours per move, then use the time command to set up the time control: >>>>>time 40 X 40 X where 40 is the moves per time control, and X is the total >>>>>time for the time control (in minutes in this case). make X 1440*80 and >>>>>that says "average 2 days per move". I prefer this way as if it fails low, >>>>>it has the option to use more time on that move to find a better one, at the >>>>>expense of moving faster somewhere else. >>>>> >>>> >>>>Yes, I want it to _average_48 hours per move! Setting a timme command is clear. >>>>But what do you mean with "1440*80"? I had thougt command was "time >>>>1/1440/1/1440"?! >>> >>>I mean set the time control to this: >>> >>>time 40/X/40/X >>> >>>where X is the product of 80 and 1440. I was too lazy to do the multiplication >>>myself. >>> >> >>What do you think is better: setting "time 40/115200/40/115200" or "analyze" >>mode? >> > >This is a non-trivial question to answer. Crafty in "game mode" and Crafty >in "analysis mode" are two slightly different 'engines'. Crafty uses some >asymmetry in its evaluation. If you put it in analysis mode, this asymmetry >goes away for the most part. It will be slightly more aggressive, but also >slightly more prone to 'self-immolate' by initiating an attack that also >wrecks its own kingside. normal game mode is safer... > > > >> >>>>>>3. What have I to do so Crafty is moving immediately while thinking? >>>>> >>>>> >>>>>type a "?" (no quotes) which says "move now". >>>>> >>>> >>>>Wow! That's a command, too, not explained in your manual!! >> >> >>Bob, you wanted to know examples for commands missing in your manual! >>I gave you these examples with another news (benchmark, to frequence, to cab ... >>or using CPU time), explanations i.e. for "input" are not completely, here >>again. >>And now? >> >>Thanks for friendly support until here! Bob, I learnt with your friendly help some new stuff - thank you! But that you did not answer to problem of missing and not completely explained commands in your manual ... :-(
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