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Subject: Re: Crafty 17.XX - playing vs. Computer (opponent)

Author: Wieland Belka

Date: 12:39:29 11/09/00

Go up one level in this thread


On November 08, 2000 at 21:56:30, Robert Hyatt wrote:

>On November 08, 2000 at 16:23:43, Wieland Belka wrote:
>
>>On November 07, 2000 at 17:20:28, Robert Hyatt wrote:
>>
>>>On November 07, 2000 at 16:59:45, Wieland Belka wrote:
>>>
>>>>On November 07, 2000 at 10:07:00, Robert Hyatt wrote:
>>>>
>>>>>On November 07, 2000 at 08:47:41, Wieland Belka wrote:
>>>>>
>>>>>>Bob, I have problems. I'm playing now a tournament for chess engines,
>>>>>>one move per two days - Fisher clocks!)
>>>>>>I created a fine rc file for Crafty, with computer command.
>>>>>>1. Which time controls are meaningful for this situation?
>>>>>
>>>>>one move every 48 hours, it seems?  How to do this depends on how you
>>>>>want the game played.  Do you want a move every 48 hours, exactly?  Then
>>>>>use st=X, where X is the number of seconds you want it to take (ie you
>>>>>would use 3600*48 to take exactly 48 hours).  If you want it to _average_
>>>>>48 hours per move, then use the time command to set up the time control:
>>>>>time 40 X 40 X where 40 is the moves per time control, and X is the total
>>>>>time for the time control (in minutes in this case).  make X 1440*80 and
>>>>>that says "average 2 days per move".  I prefer this way as if it fails low,
>>>>>it has the option to use more time on that move to find a better one, at the
>>>>>expense of moving faster somewhere else.
>>>>>
>>>>
>>>>Yes, I want it to _average_48 hours per move! Setting a timme command is clear.
>>>>But what do you mean with "1440*80"? I had thougt command was "time
>>>>1/1440/1/1440"?!
>>>
>>>I mean set the time control to this:
>>>
>>>time 40/X/40/X
>>>
>>>where X is the product of 80 and 1440.  I was too lazy to do the multiplication
>>>myself.
>>>
>>
>>What do you think is better: setting "time 40/115200/40/115200" or "analyze"
>>mode?
>>
>
>This is a non-trivial question to answer.  Crafty in "game mode" and Crafty
>in "analysis mode" are two slightly different 'engines'.  Crafty uses some
>asymmetry in its evaluation.  If you put it in analysis mode, this asymmetry
>goes away for the most part.  It will be slightly more aggressive, but also
>slightly more prone to 'self-immolate' by initiating an attack that also
>wrecks its own kingside.  normal game mode is safer...
>
>
>
>>
>>>>>>3. What have I to do so Crafty is moving immediately while thinking?
>>>>>
>>>>>
>>>>>type a "?" (no quotes) which says "move now".
>>>>>
>>>>
>>>>Wow! That's a command, too, not explained in your manual!!
>>
>>
>>Bob, you wanted to know examples for commands missing in your manual!
>>I gave you these examples with another news (benchmark, to frequence, to cab ...
>>or using CPU time), explanations i.e. for "input" are not completely, here
>>again.
>>And now?
>>
>>Thanks for friendly support until here!

Bob, I learnt with your friendly help some new stuff - thank you!
But that you did not answer to problem of missing and not completely explained
commands in your manual ...  :-(



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