Author: Robert Hyatt
Date: 21:43:03 11/09/00
Go up one level in this thread
On November 09, 2000 at 15:39:29, Wieland Belka wrote: >On November 08, 2000 at 21:56:30, Robert Hyatt wrote: > >>On November 08, 2000 at 16:23:43, Wieland Belka wrote: >> >>>On November 07, 2000 at 17:20:28, Robert Hyatt wrote: >>> >>>>On November 07, 2000 at 16:59:45, Wieland Belka wrote: >>>> >>>>>On November 07, 2000 at 10:07:00, Robert Hyatt wrote: >>>>> >>>>>>On November 07, 2000 at 08:47:41, Wieland Belka wrote: >>>>>> >>>>>>>Bob, I have problems. I'm playing now a tournament for chess engines, >>>>>>>one move per two days - Fisher clocks!) >>>>>>>I created a fine rc file for Crafty, with computer command. >>>>>>>1. Which time controls are meaningful for this situation? >>>>>> >>>>>>one move every 48 hours, it seems? How to do this depends on how you >>>>>>want the game played. Do you want a move every 48 hours, exactly? Then >>>>>>use st=X, where X is the number of seconds you want it to take (ie you >>>>>>would use 3600*48 to take exactly 48 hours). If you want it to _average_ >>>>>>48 hours per move, then use the time command to set up the time control: >>>>>>time 40 X 40 X where 40 is the moves per time control, and X is the total >>>>>>time for the time control (in minutes in this case). make X 1440*80 and >>>>>>that says "average 2 days per move". I prefer this way as if it fails low, >>>>>>it has the option to use more time on that move to find a better one, at the >>>>>>expense of moving faster somewhere else. >>>>>> >>>>> >>>>>Yes, I want it to _average_48 hours per move! Setting a timme command is clear. >>>>>But what do you mean with "1440*80"? I had thougt command was "time >>>>>1/1440/1/1440"?! >>>> >>>>I mean set the time control to this: >>>> >>>>time 40/X/40/X >>>> >>>>where X is the product of 80 and 1440. I was too lazy to do the multiplication >>>>myself. >>>> >>> >>>What do you think is better: setting "time 40/115200/40/115200" or "analyze" >>>mode? >>> >> >>This is a non-trivial question to answer. Crafty in "game mode" and Crafty >>in "analysis mode" are two slightly different 'engines'. Crafty uses some >>asymmetry in its evaluation. If you put it in analysis mode, this asymmetry >>goes away for the most part. It will be slightly more aggressive, but also >>slightly more prone to 'self-immolate' by initiating an attack that also >>wrecks its own kingside. normal game mode is safer... >> >> >> >>> >>>>>>>3. What have I to do so Crafty is moving immediately while thinking? >>>>>> >>>>>> >>>>>>type a "?" (no quotes) which says "move now". >>>>>> >>>>> >>>>>Wow! That's a command, too, not explained in your manual!! >>> >>> >>>Bob, you wanted to know examples for commands missing in your manual! >>>I gave you these examples with another news (benchmark, to frequence, to cab ... >>>or using CPU time), explanations i.e. for "input" are not completely, here >>>again. >>>And now? >>> >>>Thanks for friendly support until here! > >Bob, I learnt with your friendly help some new stuff - thank you! >But that you did not answer to problem of missing and not completely explained >commands in your manual ... :-( you get what you pay for. :) In this case, it just means that the manual needs to be compared to the actual code in option.c to see what new things have been added to one, but not the other. I do this from time to time. But time is limited and I tend to spend more time fiddling with the engine itself, rather than fooling with the doc file...
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