Author: Mogens Larsen
Date: 11:31:22 11/11/00
Go up one level in this thread
On November 11, 2000 at 14:04:41, Christophe Theron wrote: >But from a theorical point of view I could very well tie them together so you >wouldn't be able to distinguish one from the other one. Naturally, a skilled programmer can hide almost anything if he or she so wishes. I just prefer the idea of "selecting" engines on the basis of the position, rather than on the actual opponent. It would be of better use outside the comparatively narrow field of eng-eng matches IMO. >Programs are flexible entities. Two programs can be merged into what would look >like a single entity, while one program could be viewed as 2 different >entities... I agree. >I would like to merge the two into one, stronger, entity. > >I would also like to build a polymorphic program which changes its playing style >constantly, seldomly play two games in the same way, and still play very strong. > >This would (help to) solve a number of issues that current chess programs do not >really address, like avoiding that the opponent understands your style and set >traps according to this knowledge. Despite my poor knowledge about your program, it sounds like you're heading in a sensible direction. Regards, Mogens
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.