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Subject: Re: Mate in 7 Question + Singular extension

Author: Don Dailey

Date: 15:31:39 01/10/98

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Hi Bob,

Yes, singular extensions are certainly complicated to implement.  I'm
sure there are a lot of ways to do it wrong and hurt the program and
I believe it can be a win if you do it right.

You said we were both absolutely destroyed by Deep Blues extensions.  I
don't remember this at all.   We have played them twice and neither
game went like this.  The first game was considered the best game
ever by 2 computers in a competition (which I don't beleive) and
the 2nd game was very normal, no one getting a big advantage quickly.

But I have a feeling they still would have a chance against us without
the singular extensions.

- Don


P.S.   I have a question for you:  Do you believe S.E. helps more
against humans than computers or visa versa?   I think this is
definitely a possibility.




On January 10, 1998 at 15:03:53, Robert Hyatt wrote:

>On January 10, 1998 at 14:53:44, Don Dailey wrote:
>
>>>I don't know of anyone who will make a statement of the form:  "I/We do
>>>singular extension, it helped us a lot, we proved to ourselves that it
>>>is a good thing, and for you guys who are curious, here is a position
>>>that we think it helps a lot in, and here is some other cool info
>>>involving lots of other interesting numbers, for instance, look how many
>>>more we get in the ECM suite with this!"
>>
>>>If someone wants to make all or part of the above statement, I would be
>>>delighted to hear it.
>>
>>
>>I cannot make this statement either.  I implemented it a while back and
>>it seemed to hurt the program slightly.   But I'm not going to state
>>the contrary either.   There are too many factors and implementation
>>details that could make a difference.
>>
>>But I'm not really too optimistic about these extensions because I don't
>>think singularity is the key point although I do believe it is
>>definitely
>>relevant.
>>
>>The key point in my mind is to find a class of extensions that will make
>>you understand things better at the end node.  I tend to think in terms
>>of "getting out there deeper" but I think that is wrong, the real issue
>>is getting a more accurate score.  I admit the "easiest" way to do this
>>is to 'get out there deeper' but extensions always have the side effect
>>of decreasing your minimum depth somewhere else, so we need to zero in
>>on which moves these are.   Singular moves are probably nothing more
>>than
>>"likely candidates", but still with low probability of helping.
>>
>>I'm guessing some variation of singularity that is more "picky" might
>>be a better choice.   I may re-implement sigular extensions and
>>do some more experimentation.
>>
>>- Don
>
>
>My only comment about these extensions, after the obvious "I tried them
>years ago but thought they were too expensive" is that both of us have
>been absolutely destroyed by them.
>
>IE in every game I have played against DT and its successors, it found
>incredibly deep (winning) lines that we followed having no idea that
>we were even in trouble.  I posted one such position here or in r.g.c.c
>a while back where they found a forced way to win a bishop and *saw*
>they were winning, and this conbination ended up 30+ plies deep, with
>none
>of the moves being captures or checks.  We saw the problem 10 full moves
>after they first failed high.  I also recall one of the last two ACM
>events
>where *Socrates was actually searching more NPS, and searching a ply or
>two deeper (claimed iterative depth) but was totally crushed by a long
>combination that they saw again at least 5-10 moves before *Socrates saw
>it.
>
>Bottom line is this is complicated to implement, certainly won't be done
>in 3 months or so, because there are *so* many side-issues they
>explained
>in their ICCA paper, including the sticky transposition table, plus
>other
>things needed to make this work.
>
>I don't like the idea of "singularity" either.  However, their results
>do
>speak for themselves.  And don't forget Genius is using a form of
>singular
>extensions (although I believe he uses a much weaker form).  My first
>cut
>at these in 1978 involved many months of testing and tuning.  And it
>ended
>up costing me a ply to find deeper tactics.  Unfortunately it mean
>dropping
>back from 5 to 4, which was too much.  I'd probably give a ply today if
>I
>could follow some of the deep forcing lines I see from time to time.
>
>It is still on my list to re-visit.  But it has to wait until I have a
>lot
>of time because it is a complex algorithm to implement, if the whole
>thing
>is done and done right...



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