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Subject: Re: Mate in 7 Question + Singular extension

Author: Robert Hyatt

Date: 19:24:24 01/10/98

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On January 10, 1998 at 18:31:39, Don Dailey wrote:

>Hi Bob,
>
>Yes, singular extensions are certainly complicated to implement.  I'm
>sure there are a lot of ways to do it wrong and hurt the program and
>I believe it can be a win if you do it right.
>
>You said we were both absolutely destroyed by Deep Blues extensions.  I
>don't remember this at all.   We have played them twice and neither
>game went like this.  The first game was considered the best game
>ever by 2 computers in a competition (which I don't beleive) and
>the 2nd game was very normal, no one getting a big advantage quickly.
>

the game I recall had *Socrates white, DTII (or deep blue prototype)
as black.  There was some sort of attack by DT on the queenside and
at the time, there was quite a discussion as their PV and score was
much higher than the one coming from *socrates.  The discussion thought
that the DT guys had a bug.  A few moves later it was obvious they
didn't.

The next night, Mike Valvo made the comment that "last night was a
remarkable
game.  Deep Thought gave *socrates a chess lesson that won't ever be
forgotten."  We were all impressed during the game, when their eval held
solid, and *socrates' eval slowly slipped, move by move.  I'm trying to
remember if you were there, but I think you were.  I know Bradley was as
well as Larry.  I want to say this was in Cape May, where, if you
recall,
they forfeited round 1 to Marty's program when they lost power at IBM
Watson, but they blew thru the next 4 rounds like Karpov through a high-
school chess simul...



>But I have a feeling they still would have a chance against us without
>the singular extensions.

I think they'd beat any of us no matter what they do.  They have too
much
search speed, and all the eval tricks they want for free.  But while I
didn't
think much of singular extensions when I tried them, the idea seems to
be
more useful than I had thought, based on their results and the number of
games where it finds a critical move.  IE most would say that endgame
databases don't affect many games, but I am finding a significant number
of
KRP vs KR endings.  Actually there are many more pieces on the board,
but
Crafty finds clever ways to trade into winning or drawing positions when
it
isn't obvious.  I am beginning to believe that singular extensions are
also capable of finding something important in every other game or so...
but
until I try them again, I can't promise anything.


>
>- Don
>
>
>P.S.   I have a question for you:  Do you believe S.E. helps more
>against humans than computers or visa versa?   I think this is
>definitely a possibility.
>

I'm not sure.  However, were I to guess, I'd guess the other way.  Why?
Back to my KRP vs KR database.  It comes up *much* less often against
humans than against computers.  Against good computer programs, I
generally
see Crafty come out a pawn up or a pawn down or even, most of the time.
And that tends to make KRP endings more likely (again, based on the
dozens
of games I play against computers on ICC).  But against humans, things
then
to turn tactical or something else, and end up more unbalanced somehow.

You could easily be right of course.  Since I don't use 'em, I don't
have
nearly as much data as I do for the things I am doing...  But clearly
playing
against computers and playing against humans are two different things
for the
most part...






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