Author: Bob Durrett
Date: 12:36:46 11/16/00
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On November 16, 2000 at 13:35:17, Bruce Moreland wrote: <snip> >Why is evaluation more intelligent than search? If you have a program with a >very simple search, that spends a large percentage of its time in evaluation, >and you make the search more clever, so that a higher percentage of the time is >spent in search, did the program become dumber? "make the search more clever" sounds like a great idea! In future programs [new paradigm? (sp=?), one might consider making the search considerably more "clever." It would be interesting to see ideas on how that might be done. My first thought would be to find a way to incorporate "chess planning" knowledge into the search strategy so as to favor evaluation of lines which are consistent with appropriate chess plans [which, in turn, are based on earlier position evaluations made to determine what the appropriate (or feasible) plans are for each side.] > >And what about programs that do incremental evaluation? A good incremental >evaluation should produce the same results as the same evaluation carried out at >the tips, and it should do it more quickly. Is this program dumber? To elaborate on this very interesting idea: Why should a position be evaluated "from scratch" each time a new position is reached? That's not the way I do it when I play chess. In my own serious chess games, information I found out in earlier positions typically do influence my evaluation of the current position. Perhaps this is true also for all chessplayers. Why not also for the computer program? > >I think that one of the greatest wastes of time is trying to assign categories >to these programs. But . . . people keep asking "is this a knowledge based or a bean counter program {also called "brute force")? What shall we do with those people? Inherent in their questions about terminology seems to be the more important question: "Which approach should I take in the design of my new chess-playing program?" "Which approach offers more promise?" > >bruce
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