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Subject: Re: Rules of check?

Author: Lenard Spencer

Date: 14:24:37 11/16/00

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On November 16, 2000 at 04:25:53, Ricardo Gibert wrote:

>On November 16, 2000 at 02:51:47, Tony Werten wrote:
>
>>On November 15, 2000 at 20:40:16, Lenard Spencer wrote:
>>
>>>This question may probably be best answered by the problemists, but if what I'm
>>>thinking is correct, it may be possible to make looking for double checks go a
>>>lot faster than the brute force approach of looking all over the board for more
>>>than one checker.
>>
>>The way I use it:
>>first, can the piece just moved attack the king (lookup table)? If so get the
>>direction in which it needs to travel (same lookup table) and check if there are
>>any other pieces blocking.
>>
>>second, can a rook or bishop attack the king from the fromsquare of the moved
>>piece. If so get the direction, then travel from the king in the direction of
>>the fromsquare until you go off the board (no discoverd check) or bump into a
>>piece (if piece=rook,bishop,queen then it's a discovered check)
>>
>>if ( first and second) then doublecheck:=true;
>>
>>Tony
>
>How about this position:
>
>[D]8/8/7k/6pP/8/4B3/7R/7K w - g6
>
>The move 1.hxg6 is double check, but it is not clear to me how your algorithm
>catches this.
>

In this example, the pawn move delivers a double check, but the pawn itself is
not a checking piece.  But it does serve to illustrate just how tricky it can
be.



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