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Subject: Re: Three Brain Schredder

Author: Uri Blass

Date: 15:54:37 11/17/00

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On November 17, 2000 at 18:40:52, Torstein Hall wrote:

>On November 17, 2000 at 18:33:54, Uri Blass wrote:
>
>>On November 17, 2000 at 18:23:30, Torstein Hall wrote:
>>
>>>On November 17, 2000 at 17:44:50, Uri Blass wrote:
>>>
>>>>On November 17, 2000 at 17:20:25, Fernando Villegas wrote:
>>>><snipped>
>>>>>c) If it is not, how this entity compares with Schredder IF two top programs are
>>>>>harnessed toguether? I suppose many experiment has been already performed before
>>>>>delivery.
>>>>
>>>>I think that it is has some rules based on evaluations and main lines.
>>>>
>>>>Example 1:If engine A fail low after 1 second and engine B fail low after 10
>>>>seconds with the same main line then it is logical to assume that engine B is
>>>>weaker in tactics in the relevant position so it is logical to choose engine A.
>>>>
>>>>Example 2:If engine A shows evaluations:+1.1 and the evaluation goes down to 0.5
>>>>when engine B has stable evaluation of 0.0 then it is logical to assume that
>>>>engine B understands the position better(I usually expect +1.1 to go up and not
>>>>to go down) so it is logical to choose engine B.
>>>>
>>>>I do not know if Shredder is using similiar ideas but this is the ideas that
>>>>seem to me logical to try in order to be correct most of the time in choosing
>>>>the right engine in cases when both engines have equal strength.
>>>>
>>>>Uri
>>>
>>>I feel that such a beast must be weaker than a normal program, as it have to
>>>waste a lot of computing time. First two engines computing the same pos. Then
>>>the third engine etc. etc.
>>>
>>>Torstein
>>
>>I disagree because of the following reasons:
>>
>>1)The third engine may have a simple rule to decide so it practically may waste
>>less than 1% of the time.
>
>Probably true!
>
>>2)The two engines do not use the same time so it can be clearly less than twice
>>slower because the playing engine may be used 90% of the time.
>>
>This I think (or feel)must be wrong.
>Both engine A and B have work on the position at first for the engine 3 to
>deside on them. So in effect you lose a lot before you deside. And if you only
>switch engine rarly, I feel that somehow the idea loses much of its point.
>But perhaps Stefan can tell us more?

1)Stefan explained in a previous post that the engines are not used for equal
time.

2)It is possible that after 20% of the time when both engines used 1/2 of the
20% the third engine decides which engine to use for the move so practically for
every move one engine is used 90% of the time.

Uri



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