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Subject: Re: New Way to Evaluate Positions

Author: Robert Hyatt

Date: 18:57:49 11/21/00

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On November 21, 2000 at 11:33:34, Pat King wrote:

>On November 21, 2000 at 09:45:18, Robert Hyatt wrote:
>
>>On November 21, 2000 at 08:57:07, Bob Durrett wrote:
>>
>>>On November 20, 2000 at 22:58:10, Robert Hyatt wrote:
>>>
>>><snip>
>>>
>>>>>
>>>>>Incidentally, the name "Shannon" could be mentioned.  Any scheme which throws
>>>>>away, repeatedly, large amounts of information is inferior in the sense that it
>>>>>is theoretically better to use most or all of the information available,
>>>>>assuming that a practical way to do that is found.
>>>>>
>>>>>
>>>>>Bob D.
>>>>
>>>>
>>>>
>>>>Unfortunately alpha/beta throws away 99.999% of the information passed over in
>>>>a normal tree search.
>>>
>>>That doesn't sound good.  Can anything be done about that?
>>
>>
>>Yes.  It is called pure minimax.  You get to visit every node in the tree,
>>so that you can remember _any_ scores you want.  But you will search exactly
>>1/2 as deep, which is the killer.
>
>Why? That 99.999% of information is irrelevant anyway! Isn't the whole point of
>AB that it delivers the same result as minimax WITHOUT traversing all that
>"information"?


Correct.  But it does mean that some questions can't be answered.  IE which is
the second-best move?  What is its score?



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