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Subject: Re: extremely nice game with inaccurate :-))) move 30.Nf6+!

Author: Robert Hyatt

Date: 10:31:08 11/25/00

Go up one level in this thread


On November 25, 2000 at 13:21:38, Uri Blass wrote:

>On November 25, 2000 at 12:57:28, kurt wrote:
>
>>On November 25, 2000 at 12:44:28, kurt wrote:
>>
>>>On November 25, 2000 at 11:01:51, Uri Blass wrote:
>>>
>>>>On November 25, 2000 at 10:13:40, Thorsten Czub wrote:
>>>><snipped>
>>>>>Nf6 is a typical bluff move. it pushes the problem over the horizont.
>>>>>a horizont problem. this time a positive.
>>>>>+ thats the way the new paradigm programs win.
>>>>>
>>>>>they see a win or a good move. Nf6.
>>>>>they play it.
>>>>>like a human beeing directed by ideas and illusions.
>>>>
>>>>I doubt how many humans will play Nf6 in a game.
>>>>I believe that most of the strong players will not do it.
>>>>They know that they can have a positional advantage with no risk and they will
>>>>be afraid to sacrifice a piece if they do not see at least a forced draw.
>>>>
>>>>I believe that most humans are going to play Ng3.
>>>>
>>>>
>>>>>creative thinking. there is never really an accurate way to win life !
>>>>>but by doing something and having the initiative you often increase
>>>>>the chances to win. but - it is risky. if GT would have played
>>>>>Nf6 against (say) GOD Nf6 would only have been a nearly forced draw.
>>>>
>>>>If white can win by another move instead of Nf6+ then Nf6+ is a mistake and when
>>>>the opponents will get better playing this move is not going to lead to a win
>>>>against them.
>>>>
>>>>>but the bean counters on the other side of the board are not god.
>>>>>they have horizont problems too and this is the reason GT wins although
>>>>>it plays smashing inaccurate sacs.
>>>>
>>>>I believe that the evaluation after search should be accurate.
>>>>
>>>>My opinion is that not accurate static evaluation can be a good idea only if it
>>>>helps to get more accurate evaluation after search.
>>>>
>>>>When I play correspondence games I expect my opponents to be accurate and if I
>>>>find that Nf6+ is leading to a draw then I play another move that gives me a
>>>>better chances.
>>>>>
>>>>>whatever. the games are impressing IMO.
>>>>>
>>>>>If you have a program that plays accurate, it would e.g. not have played
>>>>>Nf6 and other moves, and it would maybe not risk anything.
>>>>>it would not risk something because it has computed that this risk is not
>>>>>working.
>>>>>you get a genius-program. plays boring ,  but accurate. never doing anything.
>>>>>waiting for a mistake of the opponent.
>>>>
>>>>I disagree.
>>>>
>>>>If there are 2 moves that are leading to a draw an accurate program can choose
>>>>one of them that is a sacrifice.
>>>>>
>>>>>this is one reason i do believe bob hyatt is wrong. he believes if crafty
>>>>>is accurate it would play better chess. i don't think so.
>>>>
>>>>I think that no program is accurate and that no program is going to be accurate.
>>>>
>>>>If crafty is going to play accurate then it is never going to lose in chess.
>>>>The fact that it is losing is a proof that crafty has no accurate evaluation.
>>>>
>>>>
>>>>>crafty would not do anything. like a human beeing sitting in his chair,
>>>>>completely
>>>>>autistic because he had considered anything in forward and have found out that
>>>>>life
>>>>>is dangerous and therefore better not move ONE step forward-.
>>>>>cause driving in the car is dangerous.
>>>>>better NOT drive. and eating is dangerous. could be poisened. and sleeping is
>>>>>dangerous, because you have eyes closed. everything is dangerous. so better
>>>>>doing nothing.
>>>>>and thats what crafty is mainly doing. accurate doing nothing.
>>>>>if crafty would be a human beeing, you would call him ill.
>>>>
>>>>I disagree.
>>>>
>>>>There are humans who never sacrifice in chess and I do not call them ill.
>>>>
>>>>Crafty is not accurate and there are a lot of cases when it evaluates wrong and
>>>>this is one of the reasons that Crafty lose games(it can sacrifice the king
>>>>safety for a pawn because of wrong evaluation function that say that the pawn
>>>>has bigger value).
>>>>Gambittiger is also not accurate and can do the opposite mistake.
>>>>
>>>>The fact that Gambittiger is better than Crafty is not a proof that Gambit is
>>>>more accurate about it because gambit is better in tactics and also better in
>>>>the endgame.
>>>>
>>>>Uri
>>>
>>>Well,--crafty evaluate position at move 23. as better for white.
>>>It plays 22...Qd7 to defend with Nb6/Nbc8/f5 which proofs to me
>>>that Crafty has the potential to be the best program. With some
>>>fine-tuning in its knowledge-base and book it should get there soon.
>>>Keep it up! Bob (if I may use that name)
>>>Regards,Kurt Widmann
>>
>>correct 21.Nf3 Qd7 not as above 22..Qd7
>
>Crafty17.13's evaluation at moves 21-22(I used Crafty as a chessbase engine)
>21.b3 0.40 for black at depth 10,-0.39 at depth 11
>21.Nxc4 0.37 for black at depth 11
>
>After 21.Nf3
>
>21...Qd7 0.54 for black at depth 10,0.59 for black at depth 11
>
>After 21...Rc5
>
>22.b3 0.59 pawns for black at depth 10
>22.Qe2 0.46 pawns for black at depth 10
>
>I do not see positive scores for white
>
>Uri

Don't forget this:  we _must_ all get on the "same page" here.  If you play
crafty in "game mode" you will get significantly different scores than you
do in "analysis mode".  I don't know which of you is using what here.

I have also been involved in solving several endgame problems given to me by
a GM friend.  He is quite happy with the results, but it will take a bit of
time to get all the kinks worked out so that these terms don't overly influence
the middlegame...

I think things are a bit mis-tuned at present, but I am only working on the
endgame stuff right now to get it "right".  Then I will have to work on managing
the two conflicting terms (endgame vs middlegame) to smooth the transition and
also get them more coordinated.



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