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Subject: How To Improve One's Tactics (Q)

Author: Michael Neish

Date: 19:30:42 11/28/00



Hi,

When one program is said to be tactically stronger than other, is this usually
the result of extensions?  I've added the usual extensions to my search routine
(check, recapture, single reply), but it seems that more are needed to make the
program "strong" as opposed to "acceptable".  I'm very impressed, for example,
with how Hiarcs 7 often finds combinations at depth 4 which my program cannot
see to depth 8 or 9.

I tried adding some more extensions, such as enemy moves that attack squares
near the King, with the idea that if moves are threatening, they ought to be
searched more carefully.  This either exploded the tree or was useful only in
such restricted situations that it was not worth the extra load.  Maybe some
other factor is needed, such as threatening moves to the King when at least one
or two other pieces are present, but of course, each extra condition slows down
the program a notch.

So, has anyone got any handy hints about adding more tactical acuity to one's
program?  I heard that Phalanx uses extensions very well for King attacks.
Would it be worth studying its source code?

Cheers,

Mike.






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