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Subject: Re: ECM errata

Author: Robert Hyatt

Date: 18:45:01 01/19/98

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On January 19, 1998 at 18:04:29, Amir Ban wrote:

>On January 19, 1998 at 13:30:39, Robert Hyatt wrote:
>
>>On January 19, 1998 at 03:39:23, Don Dailey wrote:
>>
>
>>
>>the only thing I want to see is a suite where each position has a clear
>>solution, whether it be hard or easy, but where the solution move is not
>>something that might show up "just because".  IE the solution should be
>>a tactical solution that requires a move that wouldn't normally be
>>played,
>>so we can compare apples to apples.  The position Bruce mentioned from
>>the
>>BK test is but one example.  Many people have, over the years, reported
>>WAC results where they simply found the best move positionally without
>>having any idea that it ends up winning material or mating.  I'd like to
>>see our suite produce unambiguous results...
>>
>>
>>I'd like to suggest the following way to get this started:
>>
>>lets take the first 100 positions to begin with.  If we all agree that
>>10 seconds is too easy, that's fine by me.  If we'd rather look at them
>>more carefully and eliminate the 3-4 ply solutions instead, it doesn't
>>matter. But first, let's eliminate the easy ones.  After we agree on
>>those, then lets eliminate the ambiguous ones, or the ones with too many
>>solutions, or the ones that we can't confirm that the solution is really
>>best, etc...
>>
>>I will tally the results.  I'd like to see Bruce do the same.  Then we
>>can compare notes to be sure neither missed a comment by someone.  When
>>we
>>reduce the first 100 to N, then we move to the next 100.  100 seems
>>managable,
>>without producing huge posts.
>
>
>I don't object to your plan, but I have a slightly different target in
>mind. I see more advantages than drawbacks in having a large suite. What
>I don't want is to count one less when I should be counting one more
>because the solution is not correct or there are others. I don't mind
>the "flakes", and I think the "easy" ones have a place because this
>means the suite has sensitivity to running at very short times.
>
>By all means go ahead with your plans, but my first priority is to get
>the bugs out of the suite.
>
>Amir


Suits me.  How about we first fix the current ECM suite then.  Either
decide that a position needs an additional key move, or that a position
should be discarded.

I want to see the following:

1.  no positions that are solved positionally at very shallow plies,
because
a program gets credit for playing the right move for the wrong reason.

2.  no positions that have one key move given, but another key move
produces
an eval of +12 or something.  I'd like to consider +12 as correct,
unless we
can demonstrate that +12 is wrong and a deeper search proves it..

3.  later I'd like to see easy ones discarded because running this
entire
thing for 1 or 2 minutes will take over half a day at one minute, over a
full day at 2 minutes.  That's too long...



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