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Subject: Re: About Mogen Larsen's board postion...

Author: Robert Hyatt

Date: 15:26:01 12/08/00

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On December 08, 2000 at 17:07:10, Uri Blass wrote:

>On December 08, 2000 at 16:52:46, Robert Hyatt wrote:
>
>>On December 08, 2000 at 15:25:06, Torstein Hall wrote:
>>
>>>On December 08, 2000 at 14:47:37, Dann Corbit wrote:
>>>
>>>>[D]2r3k1/5p2/1p2pp1p/pPq5/Pn6/1B6/1P2QPPP/3R2K1 w - - 0 25
>>>>
>>>>It seems some programs get the right answer immediately (e.g. Phalanx) and
>>>>others simply never find it.
>>>>
>>>>My question is, "Why?"
>>>>
>>>>I tried programs that don't do NULL move, and that did not seem to help.  So
>>>>what is preventing programs from finding the right choice?
>>>
>>>...and Bxe6 is the right move I guess!?
>>>
>>>Found by Gambit Tiger in a split second
>>>
>>>Torstein
>>
>>
>>You can find this one of two ways.  You give up a piece for potentially three
>>pawns + no king safety for black.  If this were all there is, it would be a
>>mistake as white is a piece down.  But there is more.  Going deep enough, black
>>has to give the piece back, and white simply ends up winning a pawn, period.
>>
>>It is not hard to make any program like this.  Crafty hates the idea of giving
>>a piece for three pawns because 90% of the time that loses.
>
>I agree that a piece is better than 3 pawns in most of the cases but
>I think that it is an exagaration to say that in 90% of the cases the knight is
>winning.
>There are many cases when knight for 3 pawns is a draw.

Depends on where it happens.  In the middlegame, I think it loses, period.  In
the endgame, the three pawns can draw, and on rare occasions win.  But in any
case, I will rephrase...  when I added the "bad trade" code to crafty, it was
done after analyzing about 100 games played on ICC by Crafty.  And in those
games, about 90% of the time the side sacrificing the piece for three pawns
lost.  Whether that would be true now, I don't know.


>
>  It has to see the
>>"meat" before it will "bite".  Which takes 14 plies and 3-4 minutes on my xeon.
>>If a program has big scores for king safety, it will probably bite on this
>>instantly.  If not, it will have search deep enough to see that black has to
>>sac the knight to avoid getting mated, leaving white a pawn up in what might
>>still be a drawn ending (both sides have pawns, plus rook and queen each.
>
>The main question is if white can win after Bxe6 fxe6 Qxe6+ Kh8
>
>White can take 4 pawns for the piece but I do not see a forced win for white and
>I suspect that it is a draw.
>
>Black does not have to sac the knight in this line but only to sac a pawn.
>
>Uri


Very possibly.  I am not sure either line is actually winning.



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