Author: Odd Gunnar Malin
Date: 17:36:38 01/08/01
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On January 08, 2001 at 18:00:12, John Merlino wrote: >Here are all of the significant items that have been addressed since my last >patch update, to the best of my memory. I may have missed one or two, or have >included one or two that were in my previous post, for which I apologize in >advance: > >-- Fixed three Windows-2000/NT specific crashes. The first involved making a >wrong move in a tutorial question. The second involved Practice Openings and the >program making the last move in the opening. The third involved menu navigation. >The last of these no longer crashes, but still does not work perfectly, so the >team is still on it. These were the only known Windows-2000/NT specific bugs. > >-- Made some modifications to the Winboard protocol parser that allow several >more XBoard engines to work properly with Chessmaster. Engines that send their >moves in SAN are now supported. Other notable engines that now work are Phalanx, >TAO and The Crazy Bishop. However, a few engines, such as Crux and Amy, >apparently only work if they are put in "post" mode by activating their >corresponding checkbox in the Thinking Lines window. > >-- Fixed a problem with the minimum size of the Thinking Lines window that could >allow the user to size the window to make it appear as though there was no >thinking output being displayed. > >-- Fixed a bug that would prevent game annotations to be saved in the PGN >format, copied to the clipboard or printed. > >-- Fixed two bugs in the Solve for Mate feature. The first one could cause any >computer personalities involved in the game to get "out of sync" with the board >if the "Move" button was pressed after a mate was found. The second one could >cause an extra instance of The King engine to be left running after the "Cancel" >button was pressed after a mate was found. > >-- You can now resign any game even when it is not your turn. If a human is >playing a computer personality, using the Resign feature will assume that the >human player is resigning, regardless of whose turn to move it is. If two human >players are in the game, then it will be assumed that the player that is >resigning is the one that is currently on the move. If two computer >personalities are in the game, attempting to resign will do nothing and the new >"Adjudication" feature can be used (in the case of games in the Tournament >Room). > >-- Fixed a bug that caused improper formatting of the time represented by the >Time Stamp Annotation feature. > >-- Fixed a bug involving Thematic piece movement sounds in which the proper >theme might not be used when switching rooms and/or shutting down and restarting >Chessmaster. > >-- Fixed a bug involving the "Whitney Metal" and "Staunton Cherry Wood" piece >sets where the wrong set type could be placed on a board (i.e. the "Perspective" >version of the pieces placed on an "Over the Shoulder" board). > >-- Added "context menu" right-click support to the Game Status window. >Right-clicking on this window will now bring up the same options as >right-clicking on the current room's wallpaper. > >-- Fixed a bug in Move Advice that would not remove a pawn that was captured en >passant. > >-- Fixed a bug in which using the Flip Board command on a perspective piece set >would not cause the pieces to draw properly. > >-- The "TimeControl" PGN header tag is now supported. At this time, though, >there is no support in the PGN format of different time controls for different >players. If you are saving a game in PGN format in which there are different >time controls for White and Black, the "TimeControl" tag will display the time >control for White only. > >The patch is still on schedule to be released in 3-4 weeks. Anybody who would >like the complete list of bugs that have been fixed, please let me know and I'll >e-mail you. > >jm (Hey, I’m new to CM and just bought it because I was surprised to see it in my local store in the high north, but I must say I was impressed bye the program.) I have a question (I don’t know if it is a bug). In the player statistic there is a high score for each game type. This doesn’t seam to be reset (or started) after 20 games, but could be too high if you loose your first game too a 2000 rated player. Ex. My child is rated 500-700 but could get a high score that would take years to get near. I know I can correct this with edit the user.usr file in a hex-editor (and have done that). I’m running WinNT if that have something to do with this error. Odd Gunnar Malin
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