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Subject: Re: Freeboard v 0.0.46 screen cap

Author: Wayde Beasley

Date: 09:33:30 01/22/01

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On January 22, 2001 at 11:30:57, Peter Fendrich wrote:

>On January 22, 2001 at 10:33:46, Wayde Beasley wrote:
>
>>On January 22, 2001 at 09:56:31, Peter Fendrich wrote:
>>
>>>On January 22, 2001 at 02:11:55, Wayde Beasley wrote:
>>>
>>>>http://www.egroups.com/files/freeboard-dev/freeboard-screen-capture.JPG
>>>
>>>How is you project going?
>>>I recall that you had some problem with the chessboard?
>>>//Peter
>>
>>I switched boards away from a proprietary version that had a serious memory
>>leak; but now FB uses a dumb board, which means Freeboard is no more than a dumb
>>terminal to the stdout of a chess engine.  But, that is not for long -- if my
>>chessboard control guy does what he says he'll do, then by mid-february I should
>>have a prototype of an intelligent chessboard control that uses TTF for the
>>pieces and understands SAN, FEN, EPD, etc.  Freeboard philosophy frowns on eye
>>candy.  With TTF, someone should be able to easily switch piece styles by adding
>>another font, if that's their desire.
>>
>>In the meantime, I am working on reading/saving settings profiles and engine
>>parameters. And setting up simple controls for the various engine settings, like
>>the eval params, search extension params, hash size, etc.  It's a delight to be
>>able to play Crafty and switch a parameter on-the-fly with a click of the mouse
>>and then save that group of settings for later recall.  Also, drag and drop EPD
>>files for analysis by crafty.  And debugging engine communication.
>
>Will you use the Crafty command syntax as the standard here or will it be
>dynamic in some way? My program Terra, as many others, covers much of the >Crafty
>commands (not all) but sometimes with different name and syntax. Furthermove I
>have some commands of my own not found in Crafty (I think...).
>It's not possible to have it completely dynamic but maybe to some extent?
>//Peter

I want it to comply w/ Mann's winboard protocol v. 2.  I'm using crafty
exclusively for the moment to iron out bugs.  FB is not intended to be wedded
only to Crafty; that would be a mistake.  I envision a proggie that provides
different parameter forms for different engines, like Fritz6 does.

When I'm more comfortable with the operation of things, I'll re-release a
compiled version.  Without legality checking by the board, some rather
embarassing things can happen when playing freeboard at the moment!




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