Author: leonid
Date: 14:43:29 01/27/01
Go up one level in this thread
On January 27, 2001 at 14:07:07, Tony Werten wrote: >On January 27, 2001 at 11:09:10, leonid wrote: > >>On January 27, 2001 at 09:10:05, Tony Werten wrote: >> >>>On January 27, 2001 at 08:53:07, leonid wrote: >>> >>>>Hi! >>>> >>>>If you like to solve forced mate position from real game, it is the one. >>>> >>>>[D]7r/p4R2/1p4nk/3qP3/P1pr4/6PB/2Q4K/5R2 w - - >>>> >>>>It is from game played in Hollannd in 1975 between Ernsteen and Berchem. >>>> >>>>Leonid. >>> >>>XiniX solves this one in 1 sec 1. Qxg6+ Kxg6 2. Rf6+ , Kg5 3. Rf5+ , Kg6 4. >>>Rf6+ , Kg7 5. Rg5+ , Kh7 6. Bf5+ >> >>If you can mention what is this program and on what computer you solved, it will >>be appreciate. > >XiniX is a chessprogram I wrote in Delphi. It finished 10th ( out of 14 ) at the >last dutch championship. After the first weekend I was on shared 3rd place, the >second weekend disaster stroke. Not bad! And how performant, just your own opinion, is program done in Delphi compare with the same code written in C? I ask this because I have the impression that not that many people use Delphi. It is C that is used almost by everybody. I personaly have not idea about Delphi at all. All the best in all your writing and championship! Leonid. >I had a little correction-for-depth-by-checkmates mistake. In the game against >Ant I had 3 queens against a pawn but my engine refused to mate, giving me a >loss on time ( I forgot to claim a draw ). > >In another game I oversearched. ( new vocabalary ) I outsearched my opponent by >3 ply, went for what should be a pawn win, but when the game arrived there I had >an undeffendable pinned knight. I should have searched to 2 ply more or 3 ply >less and there wouldn't have been a problem. > >Machine is an AMD K6-2 333 Mhz > >Tony > >> >>Time is good. >> >> >>>This way it is easy. >>> >>>The position in BT2630 is a couple of moves earlier. ( I never managed to solve >>>this one ) >>> >>>[D] 2b1q3/p7/1p1p2kb/nPpN3p/P1P1P2P/6P1/5R1K/5Q2 w - - >>> >>>Tony >> >>And in how many moves this position expected to be solved? >> >>I tried it by selective search 13 moves deep but, after waiting around 6 >>minutes, disconnected. In 10 moves selective could find nothing. By brute force >>even 5 moves lead me already to 5 minutes search. No mate existe in five. >>Thought that maybe it is some 20 moves position that is, anyway, beyond my >>actual program. >> >>If somebody would like to solve average positions (not too easy but not too >>complicated), below is one. >> >>[D]qn1kbrqn/n1nqn1bp/bN1N1N1N/B1N1Nn1B/N1N1N1N1/8/1R1Q1R2/3K4 w - - >> >>Mate existe for sure in 11 moves. Response was found by selective search and >>minimal number of moves is unknown. >> >>Leonid.
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