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Subject: Re: Claiming a win?

Author: Pete Galati

Date: 18:29:30 03/17/01

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On March 17, 2001 at 21:02:43, Robert Hyatt wrote:

>On March 17, 2001 at 18:43:38, Chessfun wrote:
>
>>http://www.andreas-schwartmann.de/deepfritz/
>>
>>Deep spent 1:16:38 on move 28. Bd6
>>The allocated time is one hour per move.
>>
>>Should I claim forfeit...any ideas?. :-)
>>
>>Sarah.
>
>
>I think it is _very_ hard to make/expect an engine to make a move in _exactly_
>the length of time you want.  I don't like games played like this for one main
>reason:  In crafty, if the time control is X/Y, (X moves in Y minutes) then it
>will "average" Y/X minutes per move.  But if it sees trouble, it can used much
>more and then make this up later.  If you use the st=N command in Crafty, this
>defeats the ability to use more time when in trouble, which seems wrong when you
>think about it.
>
>Don't know about DF, but I would not be concerned about it going over a bit,
>since this is an abnormal way to play a game...

I kind of like to see this way of running a game as a bit of a trade off.  Since
you're giving each program an IMO abnormal amount of time to search each
position, I don't see much problem giving up normal time controls that are built
into the programs, even though they're a very important part of the normal
operation of the program.

And if you'd run the game on a server to maintain normal time controls of the
program, I'm not sure how reasonable it would be to expect a Chess server to
remain uninterupted for such extended periods of time, because if you figured a
time control to allow an average of one hour per move, and the game went for 60
moves, we'd be talking about needing the server to run for 5 days uninterupted.
I don't know if that's a posibility or not.

Pete



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