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Subject: Re: The Chess Room Argument [by John R. Searle]

Author: Robin Smith

Date: 15:42:27 03/19/01

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On March 19, 2001 at 01:45:25, Christophe Theron wrote:

>Subjective experiences are defined by the states of the information processing
>entity.

This is an interesting and possibly correct conjecture.  Do you have specific
evidence to demonstrate it's validity?  Can you think of an experiment that
could prove it to be correct?  Can you eleborate on your conjecture to say
precisely HOW information processing leads to subjective experiences?  Does a
chess program, which is certainly an information processing entity, have
feelings?  If not, why not?  If so, how do we know that?

>It's no wonder they cannot be transfered "as is" in another entity (which has a
>different structure). So you are bound to look at "feelings" from the outside
>and deduce what these feelings are only by the behaviour of the entity.

Deduction can be a very tricky business.  Even with people, I sometimes think
someone is feeling angry when they are just feeling tired.  And this is with two
people who have very similar "structures".  When a dog wags it's tail, I think
the dog is happy.  But maybe the dog is hungry and has found that wagging it's
tail sometimes leads to it getting food.  And then take it a step further, to a
robot dog that is wagging it's tail.  Is it feeling anything at all?  How can we
know?  I'm not saying that it does or doesn't, just that we don't know and
assuming can be a dangerous pastime.

>Your examples about love, fear, humour, beauty are certainly very romantic, but
>it - again - sounds very old fashioned to me.

I don't understand what you are saying sounds old fashioned.  Do you think the
subjective experience of love, fear etc are old fashioned?  Do you not also
share these experiences?  I assume you do, you are human.  So what is the old
fashioned part?  That I think an explaination has not yet been demonstrated?
How is this oldfashioned?

>Some of these "feelings" will probably appear in very complex computing machines
>and it will be possible to see it from the outside.

Yes, they likely will.  But how will we KNOW they do, unless we understands the
mechanism whereby they arise in humans?

Take a *very* complex computing machine, let's say a complex computer simulation
of the earth, including all it's weather, earthquakes, tides, volcanos etc.
Even the best super computers of today can't predict the weather 3 days from
now, or the next earthquake or volcanic eruption, so doing a model of the whole
earth that can predict what the exact tempurature 10 weeks from now will be is
clearly sometime in the future, if we can ever do it at all.  Would a machine
doing such a simulation have feelings?  If not, why not?  And if so, does that
also mean that the thing being modeled, the earth, also has feelings?

Or let's take a group of people, perhaps the scientists and engineers working on
the manhatan project during world war II.  Clearly the complex calcualtions they
carried out as a group are even more complex than any one of them did as an
individual.  Did tis group attain consciousness .... as a GROUP?  If not why
not?  After all, the group was engaged in complex calculation.

I have a hunch that there is more to it than just complex calculation.

>At the time there were no computers, and machines were made of gears, people
>could have wondered how a machine could gather informations and do anything
>useful with it, but now that we have computers of such complexity and that we
>are foreseeing gigantic advances in this complexity, I think it is time to
>update our way of thinking...

Yes, and this is what I am trying to do.  But I don't think the issues are as
simple as you make them out to be.

>I'm not trying to contradict you by all means. It's just that I don't see
>mysteries where you see them.

If you don't see any mystery, then you must have some idea as to where these
subjective experiences come from.  Please share your insights.  Bringing it back
to computer chess, how would you go about programming a computer to be upset
when it losses a game of chess?  Or have you already done that, since it is
clear that your program, Tiger, tries very hard to win?

Robin



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