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Subject: Re: impressed by Phalanx

Author: Tim Foden

Date: 15:32:20 03/21/01

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On March 21, 2001 at 16:59:27, Dann Corbit wrote:

>I have always been very impressed with Phalanx.
>
>For the same search depth, Phalanx will solve many problems that no other engine
>will solve at the same depth.  That indicates to me that the search extensions
>involved are very smart.
>
>Also, Phalanx will find solutions to problems that other engines simply will not
>find.  I think this is mostly related to king safety, but I am not sure.
>
>Phalanx is the little engine that could.
>;-)
>
>Lower NPS (factor of 2 to factor of 4), lower search depths (always 1 or 2 ply
>behind), and yet he can play with the big boys and give them all that they can
>handle.  Pretty amazing, really.

I have to agree.  Phalanx is very impressive.

I have been studying Phalanx's static evaluation function, and it does a lot of
clever things.  I think one of the ones that helps with tactical stuff is that
it calculates all the pins, hung pieces, and attacked and defended squares.  It
then goes on to use this info in relevant places.

I've been trying to figure out how I could do some of this stuff using bitboards
in GLC... but I'm still trying to figure it out... Imagine if you could use the
eval func of Phalanx in a fast searcher :-))

Cheers, Tim.



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