Author: Djordje Vidanovic
Date: 15:04:16 03/26/01
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On March 26, 2001 at 17:50:30, Thorsten Czub wrote: >On March 26, 2001 at 17:31:56, Robert Hyatt wrote: >>>>This is very unfair behaviour. > >>I read the issue as "hey, the interface is _not_ telling my program that >>the game has ended so I am not learning anything (ie book learning or >>whatever)". > >>This shows a terrible weakness in the protocol... where one side has to be >>the "master" and the other has to be the "slave". A plus for the winboard >>protocol, in fact... which doesn't make that kind of design decision. > >>I would basically agree with Vincent that if a end-of-game sentinel is going >>to be sent, it should be sent as a default, and should have to be turned off >>to eliminate it, rather than having to turn it on to enable it. I can see >>room for _great_ mischief in autoplayer games, simply by choosing defaults >>that favor one engine over another. > >right. >and the problem is that this all influences the results. >especially when doing long matches. > >you can imagine what i want to say with this. Yep. I can imagine that quite well. Aren't you getting a bit bored with yourself? You seem to have turned into a role-learned-by-rote promoter. Isn't it very unimaginative? There's a saying in Serbian / Croatian: "A good stallion raises a lot of dust". FYI: that could mean that a good software company will always cause malicious speculation and slander. Therefore try to think laterally. Not so one-sidedly and bigotedly. Open up. Try to find a workaround your scotoma. Otherwise you will find that life ain't much fun :-) Best wishes, *** Djordje
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