Author: Thorsten Czub
Date: 14:50:30 03/26/01
Go up one level in this thread
On March 26, 2001 at 17:31:56, Robert Hyatt wrote: >>>This is very unfair behaviour. >I read the issue as "hey, the interface is _not_ telling my program that >the game has ended so I am not learning anything (ie book learning or >whatever)". >This shows a terrible weakness in the protocol... where one side has to be >the "master" and the other has to be the "slave". A plus for the winboard >protocol, in fact... which doesn't make that kind of design decision. >I would basically agree with Vincent that if a end-of-game sentinel is going >to be sent, it should be sent as a default, and should have to be turned off >to eliminate it, rather than having to turn it on to enable it. I can see >room for _great_ mischief in autoplayer games, simply by choosing defaults >that favor one engine over another. right. and the problem is that this all influences the results. especially when doing long matches. you can imagine what i want to say with this.
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