Author: Vincent Diepeveen
Date: 18:44:14 03/26/01
Go up one level in this thread
On March 26, 2001 at 18:32:53, Ed Schröder wrote: >On March 26, 2001 at 18:05:01, Bertil Eklund wrote: > >>On March 26, 2001 at 17:50:30, Thorsten Czub wrote: >> >> >> >>>right. >>>and the problem is that this all influences the results. >>>especially when doing long matches. >>> >>>you can imagine what i want to say with this. >> >>Yes, exactly, it must have something to do with the devil and capitalism. >> >>Bertil > > >I think this is not a good answer. > >I think that most programs have the "learning" independent of the "save >game" command. Rebel for instance does not depend its learning based on >the end of a game (save game) but during the game. But in earlier versions >the learning WAS dependent on the "save opponent game" flag. > >So if other programs (Diep)(Crafty?) depend their learning code during >the end of the game (save game) Vincent has a point saying the box "save >opponents" should be marked as default. > >Ed The learning is not the problem Ed. The user that is going to take a look at the tiger screen instead of the slave side. The reason is quite obvious for that; only the master has the real PGN. So he can do whatever with it. Users tend to fall for that. Remember an old discussion we had here regarding an auto232 where Rebel won some games very quick out of book and mated DIEP. it of course saw those as wins for Rebel. Rebel lost some other games, but that was in endgame somewhere so score of rebel was < 5.0, so you saved games as 'unclear'. this meant that in a run the person playing the auto232 games had the impression diep drew a few games and lost all others. He of course ignored the 'unclear' games. That kind of confusion is what we want to prevent in the future! Fair competition!
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