Author: Robert Hyatt
Date: 06:51:48 03/28/01
Go up one level in this thread
On March 27, 2001 at 00:17:06, Ed Schröder wrote: >On March 26, 2001 at 22:36:45, Robert Hyatt wrote: > >>On March 26, 2001 at 18:32:53, Ed Schröder wrote: >> >>>On March 26, 2001 at 18:05:01, Bertil Eklund wrote: >>> >>>>On March 26, 2001 at 17:50:30, Thorsten Czub wrote: >>>> >>>> >>>> >>>>>right. >>>>>and the problem is that this all influences the results. >>>>>especially when doing long matches. >>>>> >>>>>you can imagine what i want to say with this. >>>> >>>>Yes, exactly, it must have something to do with the devil and capitalism. >>>> >>>>Bertil >>> >>> >>>I think this is not a good answer. >>> >>>I think that most programs have the "learning" independent of the "save >>>game" command. Rebel for instance does not depend its learning based on >>>the end of a game (save game) but during the game. But in earlier versions >>>the learning WAS dependent on the "save opponent game" flag. >>> >>>So if other programs (Diep)(Crafty?) depend their learning code during >>>the end of the game (save game) Vincent has a point saying the box "save >>>opponents" should be marked as default. >>> >>>Ed >> >> >>I don't need _any_ external trigger to set off my learning code. I did this >>for this very specific case. That I don't want to depend on the other end to >>tell me when something important should be done. I don't want to depend on >>the operator to adjust the book so my program won't play a bad opening. Etc... >>I try to do _everything_ automatically... > > >Yes, me too. > >But apparantly there are programs that rely on the end of the game for >learning which was Vincent's point and he is right so I am going to suggest >to Lex to have the "save opponent game" option marked as default. > >Ed I think Vincent is talking about something different. IE I had a bad bug in Crafty right after Tim Mann implemented the "result" command (this command lets the engine tell xboard that the game ended, 'result 1-0' said white won for example and xboard trusts this and displays the result in the match game statistics.) I screwed up the WTM part and in 1/2 of the games I would send the _wrong_ result code. It didn't hurt too much as it would be wrong for Crafty as often as it was wrong for the opponent. But _if_ I tried to be a bit more tricky, I could claim wins when I was drawing or losing the game. And if I can prevent the opponent from saving a record of the game, it will be _very_ difficult to catch this happening.
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