Author: Jorge Pichard
Date: 11:01:28 03/29/01
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On March 29, 2001 at 10:52:28, Uri Blass wrote: >On March 29, 2001 at 10:27:36, Jorge Pichard wrote: > >>On March 29, 2001 at 09:55:18, Dan Andersson wrote: >> >>>Hmm?! That would favour people running the most used program, running on the >>>most common speed. If I where tactically inclined I would run Fritz 6 on a 500 >>>MHz computer! >>> >>>Regards Dan Andersson >> >>Not really, there are a lot of good human players making excellent moves that >>are not using any programs at all. I realized too that if you allow any human >>player plenty of time to make his move, he will make a very strong move and the >>human player does not have to be an IM or GM either. Simply any human who take >>his time to chose his move carefully, and at least have read some good chess >>books, which I don't have any doubt that most club players have, will end up >>making a solid move specially in the middlegame. The reason why most human >>players don't advance is because they just don't consider all their choices and >>only after a few minutes later they realized that they have blundered. Simply >>ask around after any tournament and the most common answer will be I Know that >>I'm probably 200 points higher than what my rating reflect but I constantly beat >>myself by blundering and not considering all the possibilities. But on this >>match against the web everyvody has plenty of time to think and rethink about >>all possible replies, therefore, avoiding any possible blunder. >> >>Pichard. > >Even if I assume that 2000 player at tournament time control can earn 400 elo >from having plenty of time it is still weaker than a computer that is clearly >better than 2400 even at tournament time control. > >Uri I never said that a player rated 2000 or 2200 providing him plenty of time was going to be stronger than Gambit Tigert II, all that I said was that I realized that if you allow any human player plenty of time to make his move, he will make a very strong move and the number of blunders will also be reduced considerably and for this, the human player does not have to be an IM or GM either. Pichard.
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