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Subject: Re: Risky play

Author: Vine Smith

Date: 22:35:12 04/08/01

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On April 08, 2001 at 22:37:25, Robert Hyatt wrote:

>On April 08, 2001 at 05:16:40, Vine Smith wrote:
>
>>So I get the impression that when I try adjusting the tropism, king safety
>>factors, etc., I'm doomed to disappointment, I won't get "immensely aggressive"
>>Crafty, so much as "immensely unsound" Crafty. Well, I'll take a look anyway. I
>>just had ver. 18.9 analyze a game where an IM did a very bad thing to me at the
>>National Open this year -- Crafty (along with every other program I've had look
>>at this, including Fritz 6 and Century 3) doesn't understand what's going to
>>happen until it's way too late. But perhaps the vicious attack my opponent
>>launched will look more interesting to Crafty with heightened tropism, and a
>>higher bonus for reducing my king's safety -- it's too deep to spot through
>>normal analysis.
>
>
>The problem will turn into balancing the aggressiveness vs its normal positional
>skills. It has a pretty good concept of pawn structure, endgames, etc.  If the
>king safety aggressiveness overwhelms these terms, then you will get some
>aggressive play that leaves it in dead lost positions when the attack doesn't
>work.

Well, that sometimes happened to Tal. But whose games are more entertaining,
Tal's or Petrosian's (yes, I know, some will indeed say Petrosian)? However, so
far I haven't got anywhere with tropism 125-150, asymmetry 25-50, so I guess
it's time to ratchet up king safety itself as well. How small are these
positional values versus material values? I'm trying to get the program to spot
an exchange sacrifice based on general principles alone, because there's no way
it's going to search deep enough to see the concrete justification. If it
sometimes incorrectly sacrifices as well, so be it. Human players carelessly
toss material around all the time, it's time programs join them!



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