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Subject: Re: to bob re:hsu's chip

Author: Vincent Diepeveen

Date: 20:06:28 04/26/01

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On April 26, 2001 at 22:38:30, Robert Hyatt wrote:

>On April 26, 2001 at 22:13:03, Vincent Diepeveen wrote:
>
>>On April 26, 2001 at 22:05:28, Vincent Diepeveen wrote:
>>
>>Oh there are a few differences with 1997. Machines producing
>>0.60 technology were when bought not so expensive as the 0.18
>>technology machines of today.
>>
>>I can be a million wrong, but i think that ASML here in netherlands
>>sells machines where you can press cpu's with for quite a price.
>>
>>Around 12 million dollar a machine. that's 0.18 technology where K7
>>is made from.
>>
>>At the end of the year the intel factories will be equipped with the
>>new standard micron technology. that'll be a lot more as 12 million
>>dollar a machine.
>>
>>Such a machine can be used to press CPUs.
>>
>>Unless Hsu finds a university which offers him to press somewhere
>>those cpu's he would probably have way more problems nowadays
>>to press a cpu somewhere as 10 years ago.
>>
>>The machines get more and more expensive because the technique needed
>>to press such high technology is getting more expensive.
>>
>>Every year it's more unlikely that someone can make his own cpus, despite
>>that designing a cpu has become way simpler as 10 years ago because of
>>the extra tools that are there!
>>
>>Where probably many years ago several could make their own cpu to do
>>whatever nowadays it is getting quite uncommon.
>>
>>I do not know whether designing a chess chip from 0.12 technoloy is a
>>lot harder as designing one for 0.60 technology.
>>
>>Bob can answer perhaps!
>
>There are two parts to designing such parts.  1.  Laying out the gates and
>pathways on a single chip, leaving room for pads on the edges for connection
>to the carrier.  That is done by silicon compilers today.  2.  Then you have
>the electrical properties to deal with, resistance, capacitance, inductance,
>cross-coupling, you-name-it.  When his book comes out, you will find out just
>how serious this was in deep blue.  They even kludged up some work-arounds to
>avoid some specific types of cross-talk that screwed up results.

this book of him must get thousands of pages as he's already writing
for like 2.5 years at it?

>I don't think it harder to design for faster clock speeds from a pure design
>point of view.  But working around all the electrical property pitfalls is a
>nightmare...  You go faster by either making everything smaller, or ramping
>up voltage.  As you make it smaller, the voltage requirement shrinks as well,
>which helps with heat.  But at those ghz frequencies, amazing things happen on
>a chip.  Things that have to be accounted for...

So he's more a hardware designer as a software designer!

>>
>
>
>>
>>>On April 26, 2001 at 19:58:43, Robert Hyatt wrote:
>>>
>>>>On April 26, 2001 at 18:11:20, Rajen Gupta wrote:
>>>>
>>>>>hi bob: you mentioned in you recent post regarding hsu's chip being capable of
>>>>>doing 1 billion nodes per sec-is this an advanced version of the "chess chips"
>>>>>which were present oin the deep blue?-as far as i remember the deep blue had a
>>>>>number of general purpose powerpc processors and a number of what they termed
>>>>>"chess chips" if this is so
>>>
>>>>NO... here is the math.  DB2 used 480 chess processors.  About 1/2 of the
>>>>processors ran at 20mhz, the other half ran at 24mhz.  20mhz turns into 2M
>>>>nodes per second, 24 turns into 2.4M nodes per second.  The easiest way to
>>>>evaluate this is 480 * 2.2M nodes per second, which is roughly 1 billion nodes
>>>>per second peak.  He also reported that he drove the chess chips at about
>>>>70% duty cycle with the SP2.  So the actual NPS was 480 * 2.2M * .7, which
>>>>is roughly 700M nodes per second.  He scaled this back to 200M, I assume,
>>>>based on the search overhead which makes many of the nodes searched not
>>>>necessary if the search wasn't parallel.  IE in Crafty, on a quad xeon/700,
>>>>I search about 1.5M nodes per second peak.  But roughly 1/4th of that would
>>>>not be searched by a single cpu, so my "effective" nps is lower.  Say 1.1M or
>>>>so.
>>>
>>>>I assume this is why Hsu quoted 200M, because he certainly gave the 480
>>>>number, and the 2.0/2.4M nps per chip number in several different places...
>>>
>>>200M nodes a second let's get to that. .7 i never read that number
>>>anywhere, woudl be amazing if you can keep 'em busy for .7 considering
>>>a single SP processor addressed 30 processors...
>>>
>>>Anyway the question of Rajen was probably : "why does Hsu think that
>>>if he builds a new cpu it is as powerful as hundreds of chips which
>>>in 1997 shaped deep blue 2".
>>>
>>>Well that's easy to answer. The deep blue chips were even in 1997 made
>>>from outdated technology. 0.60 microns. Todays standard is 0.18. Note
>>>GEOFORCE3 graphics card is already 0.15 microns and real soon we'll
>>>see 0.12 or 0.13 whatever getting used.
>>>
>>>Suppose Hsu would redesign those 20Mhz and 24Mhz processors (new info
>>>to me btw) in 0.12 or 0.13 technology, then a single cpu would be
>>>faster as 480 chessprocessors were in 1997. I don't doubt that!
>>>
>>>I have no idea to how many Mhz it would be clocked but it sure would
>>>be way faster!
>>>
>>>Compare for example that we can buy machines of 1 Ghz. I remember
>>>still a few years ago i had a 20Mhz 386sx (16 bits/32 bits) machine.
>>>that's more as a factor 50 difference in speed though in advantage of
>>>my nowadays fast Ghz machine :)
>>>
>>>
>>>
>>>>
>>>>
>>>>
>>>>
>>>>>1)how can one single chip be twice as powerful as the entire deep blue, which
>>>>>had hundreds of processors?
>>>>
>>>>You mis-read what I said.  I was talking about the peak NPS for the full DB2
>>>>machine.  1,000 M nodes per second.
>>>>
>>>>
>>>>
>>>>
>>>>>2)are these chess chips of deep blue and the superchip of hsu good for only
>>>>>chess calculations or can it act as a general purpose processor?
>>>>
>>>>Special chess purpose only...
>>>>
>>>>
>>>>
>>>>>
>>>>>thanks
>>>>>
>>>>>rajen



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