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Subject: Re: About draws and chessprograms - a chessplayer's view

Author: Peter Berger

Date: 02:23:27 04/29/01

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On April 29, 2001 at 01:02:07, Robert Hyatt wrote:

>On April 28, 2001 at 18:00:03, Peter Berger wrote:
>
>>To quote you : I disagree ;-) !
>>
>>When I play a chessprogram I usually play it on the screen - it displays a
>>chessboard . This chessboard represents the wooden one I usually use when
>>playing people in real life .
>>
>>I expect the program to follow just the same rules that are normal for those
>>games - or else it should tell me before the game starts " Hey , Peter : please
>>note that I changed a few rules of chess - list following :"
>>
>>pete
>
>
>Exactly how is the program to write the move down, then call the arbiter
>over?

Usually chessprograms _do_ write their moves down - I know Crafty does .

If the chess engine is separated from the GUI I think the best solution is that
the engine behaves like an ordinary chessplayer and makes claims - the GUI
should play the arbiter role .

If the chessprogram isn't designed like this it has to play a double role - it
makes or receives claims and then it decides if the claims are true ( arbiter ).
I don't see any major problem with this solution .

>
>that is senseless...
>
I don't think so.

>In my case, and in any +real+ event, the game will _Not_ be played on a
>monitor.  Human chess tournament rules don't allow that for lots of
>reasons...  They use a real board, a real clock and real operators....




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