Author: Peter Berger
Date: 02:23:27 04/29/01
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On April 29, 2001 at 01:02:07, Robert Hyatt wrote: >On April 28, 2001 at 18:00:03, Peter Berger wrote: > >>To quote you : I disagree ;-) ! >> >>When I play a chessprogram I usually play it on the screen - it displays a >>chessboard . This chessboard represents the wooden one I usually use when >>playing people in real life . >> >>I expect the program to follow just the same rules that are normal for those >>games - or else it should tell me before the game starts " Hey , Peter : please >>note that I changed a few rules of chess - list following :" >> >>pete > > >Exactly how is the program to write the move down, then call the arbiter >over? Usually chessprograms _do_ write their moves down - I know Crafty does . If the chess engine is separated from the GUI I think the best solution is that the engine behaves like an ordinary chessplayer and makes claims - the GUI should play the arbiter role . If the chessprogram isn't designed like this it has to play a double role - it makes or receives claims and then it decides if the claims are true ( arbiter ). I don't see any major problem with this solution . > >that is senseless... > I don't think so. >In my case, and in any +real+ event, the game will _Not_ be played on a >monitor. Human chess tournament rules don't allow that for lots of >reasons... They use a real board, a real clock and real operators....
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