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Subject: Re: About draws and chessprograms - a chessplayer's view

Author: Robert Hyatt

Date: 07:49:45 04/29/01

Go up one level in this thread


On April 29, 2001 at 05:23:27, Peter Berger wrote:

>On April 29, 2001 at 01:02:07, Robert Hyatt wrote:
>
>>On April 28, 2001 at 18:00:03, Peter Berger wrote:
>>
>>>To quote you : I disagree ;-) !
>>>
>>>When I play a chessprogram I usually play it on the screen - it displays a
>>>chessboard . This chessboard represents the wooden one I usually use when
>>>playing people in real life .
>>>
>>>I expect the program to follow just the same rules that are normal for those
>>>games - or else it should tell me before the game starts " Hey , Peter : please
>>>note that I changed a few rules of chess - list following :"
>>>
>>>pete
>>
>>
>>Exactly how is the program to write the move down, then call the arbiter
>>over?
>
>Usually chessprograms _do_ write their moves down - I know Crafty does .

Nope.  FIDE and USCF won't use the internal move list.  They both require
a _real_ score sheet with moves written down by the operator.


>
>If the chess engine is separated from the GUI I think the best solution is that
>the engine behaves like an ordinary chessplayer and makes claims - the GUI
>should play the arbiter role .

Then pretend that is what is going on.  Crafty _never_ claims a draw
erroneously.  If you play crafty, you will see the game end at the right
point _every_ time.  And the "arbiter" will display the reason in the
analysis line.




>
>If the chessprogram isn't designed like this it has to play a double role - it
>makes or receives claims and then it decides if the claims are true ( arbiter ).
>I don't see any major problem with this solution .
>
>>
>>that is senseless...
>>
>I don't think so.
>
>>In my case, and in any +real+ event, the game will _Not_ be played on a
>>monitor.  Human chess tournament rules don't allow that for lots of
>>reasons...  They use a real board, a real clock and real operators....



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