Author: Robert Hyatt
Date: 07:49:45 04/29/01
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On April 29, 2001 at 05:23:27, Peter Berger wrote: >On April 29, 2001 at 01:02:07, Robert Hyatt wrote: > >>On April 28, 2001 at 18:00:03, Peter Berger wrote: >> >>>To quote you : I disagree ;-) ! >>> >>>When I play a chessprogram I usually play it on the screen - it displays a >>>chessboard . This chessboard represents the wooden one I usually use when >>>playing people in real life . >>> >>>I expect the program to follow just the same rules that are normal for those >>>games - or else it should tell me before the game starts " Hey , Peter : please >>>note that I changed a few rules of chess - list following :" >>> >>>pete >> >> >>Exactly how is the program to write the move down, then call the arbiter >>over? > >Usually chessprograms _do_ write their moves down - I know Crafty does . Nope. FIDE and USCF won't use the internal move list. They both require a _real_ score sheet with moves written down by the operator. > >If the chess engine is separated from the GUI I think the best solution is that >the engine behaves like an ordinary chessplayer and makes claims - the GUI >should play the arbiter role . Then pretend that is what is going on. Crafty _never_ claims a draw erroneously. If you play crafty, you will see the game end at the right point _every_ time. And the "arbiter" will display the reason in the analysis line. > >If the chessprogram isn't designed like this it has to play a double role - it >makes or receives claims and then it decides if the claims are true ( arbiter ). >I don't see any major problem with this solution . > >> >>that is senseless... >> >I don't think so. > >>In my case, and in any +real+ event, the game will _Not_ be played on a >>monitor. Human chess tournament rules don't allow that for lots of >>reasons... They use a real board, a real clock and real operators....
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