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Subject: Re: Kramnik interview

Author: Robert Hyatt

Date: 15:51:54 04/30/01

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On April 30, 2001 at 15:51:52, Uri Blass wrote:

>On April 30, 2001 at 15:49:25, Robert Hyatt wrote:
>
>>On April 30, 2001 at 13:58:20, Uri Blass wrote:
>>
>>>On April 30, 2001 at 11:10:29, Robert Hyatt wrote:
>>>
>>>>On April 30, 2001 at 10:15:16, Uri Blass wrote:
>>>>
>>>>>On April 30, 2001 at 10:01:09, Robert Hyatt wrote:
>>>>>
>>>>>>On April 30, 2001 at 07:22:24, Alvaro Polo wrote:
>>>>>>
>>>>>>>Hello all,
>>>>>>>
>>>>>>>In a recent interview Kramnik states that "We are in a very interesting phase,
>>>>>>>when the strength of the best GMs and that of the best chess engines run by the
>>>>>>>best processors are about equal."
>>>>>>>
>>>>>>>I know that this point (machines being GM strenght or nor) has been debated
>>>>>>>again and again and I don't intend to post a troll. I would just like to know if
>>>>>>>the consensus now among chess programmers is wether Kramnik is right or not. For
>>>>>>>instance, I remember Bob Hyatt saying that computers are really 2450, etc. But
>>>>>>>software evolves, CPU power evolves and perhaps now there is agreement that
>>>>>>>machines are finally GM strenght?
>>>>>>>
>>>>>>>Thanks.
>>>>>>>
>>>>>>>Alvaro Polo
>>>>>>
>>>>>>
>>>>>>I personally think my estimate is still pretty close.  Computers have two
>>>>>>serious problems:
>>>>>>
>>>>>>1.  opening books.  They depend on a human to "play the game" of choosing good
>>>>>>and bad openings.  This leaves them highly vulnerable to opening preparation and
>>>>>>traps.  Particularly when you practice against one copy and then play another
>>>>>>copy which doesn't have the 'learning' from the practice games.
>>>>>
>>>>>I think it is unfair to use this way to decide about the level of chess
>>>>>programs.
>>>>>
>>>>>I am more interested to know the results of programs when the opponent cannot
>>>>>get a copy of the program.
>>>>
>>>>Then don't give them a copy.  But what happens in a 24+ game match?  The
>>>>computer does well at the beginning, but by the end has horrendous problems
>>>>as the human discovers its weaknesses.
>>>>
>>>>you only have to watch on ICC to see this happen against _all_ programs, by
>>>>top IM and GM players...
>>>>
>>>>
>>>>
>>>>>
>>>>>When Deep thought and Deep blue played against humans the opponents could not
>>>>>get a copy of the program so I see no reason to let them to get a copy of the
>>>>>programs before the game.
>>>>
>>>>You don't need a copy of the program to bust it.  You only need to prepare
>>>>openings that against _other_ programs produce advantages.  Some traps are
>>>>quite easy to spring when you know your opponent is a computer and will likely
>>>>take any pawn that is offered.
>>>
>>>It is not so simple
>>>
>>>Junior sacrificed material in the games against Fritz and it is not going to
>>>take any pawn that is offered if it plays against kramnik.
>>>
>>>Uri
>>
>>
>>So you don't think it has any discernable weaknesses?
>
>It has weaknesses but getting to positions that you can take advantage of the
>weaknesses is not simple.
>
>Uri


For a GM they are easier than you might think.  I once played some practice
games with a famous Australian tennis player from 30 years ago.  you would be
_amazed_ at what he could find out about anybody and how he would use that
ruthlessly in games, practice or not.  :)



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