Author: Robert Hyatt
Date: 06:38:05 05/01/01
Go up one level in this thread
On May 01, 2001 at 02:10:40, Alois Ganter wrote: >> >> >>This is why we don't autoplay _important_ matches. > >Doesn't sound encouraging for AI development: Recommending human interference. Sorry, but if you take out "human interference" you can throw all the chess programs right into the can. Guess how they were "developed"? Chess programs don't understand "match" yet. They will. But at present, there is no facility in the protocol to keep an engine up to date on a match and its progress. As a result, engines don't worry about it. When this becomes an issue, then it will be trivial to develop the code to handle it. > >A strong chess player can point out obvious dangers to a chess program during >the game. E.g. by discreetly adjusting the rest position of his mouse arrow >during moves. Say the program grabbed a pawn and now desperately needs to >consolidate instead of going for more material. Any 1800 player can judge that >better than nowadays top programs. I wouldn't take an 1800's opinion over a program's opinion, _ever_. The 1800 player will make so many more mistakes than the program, he won't be able to understand the tactics the program sees, etc. And yes, there is always the potential for cheating, for those that are so inclined. I'm not sure how they get away with it however, since others can eventually use the same (or similar) engine and find out that it won't reproduce the move played.. > >Manual operation opens a pandora box of disturbing unfairplay which the other >program cannot defend against. It should e.g. be strictly forbidden to operate >chess software with a mouse during important matches. > Why? Do you also propose playing the match in a room surrounded by steel mesh to block radio transmission? I could influence an autoplayer game just as easily if I wanted so you have to block RF stuff, IR stuff, even high-frequency audio stuff. Oh yes, humans have a tendency to cheat as well, so the opponent has to also be cut off from the outside world... >On the other hand every program can trivially defend against abusing input from >an autoplayer interface. No human interference, no cheating. It isn't as "trivial" as you think...
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