Author: Uri Blass
Date: 09:56:36 05/03/01
Go up one level in this thread
On May 03, 2001 at 12:39:45, Alois Ganter wrote: >On May 03, 2001 at 10:53:20, Robert Hyatt wrote: > >>On May 02, 2001 at 16:52:59, Alois Ganter wrote: >> >>>On May 02, 2001 at 13:10:50, Robert Hyatt wrote: >>> >>> >>>Of course this is all forbidden. "Cheating" is forbidden by definition. >>>Operating a program with the mouse allows a lot of coded forbidden entry, while >>>operating with a keyboard does not. >> >> >>You are kidding, I assume? You don't think I can type fast to mean one >>thing, slow to mean another. Add a space on the end of the move to mean >>something else? Type a move while the time is a multiple of 10 seconds to >>mean something else? >> > >Yuk, what a nightmare. I didn't even think about that. > >> >> >>> >>>To repeat: The rest position of the mouse arrow between entering moves can >>>illegally communicate information to the program in computer chess tournaments >>>with human operators. >>> >>>So the ICCA should implement a mouse ban at least. >> >>That would be silly. The keyboard offers more cheating opportunities than >>the mouse does. Who would take a chance on someone bumping the table and >>causing the mouse to move from one zone to another? Nobody I know of... > >Try it. Kick your table to move the mouse arrow for more than say 50 pixels. I >got a numb fist just now while experimenting. > >> >> >> >>> >>> >>>a) Auto232 is RS232. There is no TCP/IP based protocol. >> >>So? I can flood you with characters just as I can flood you with packets. >>What are you going to do about all those interrupts? >> > >Ok. Of course the program starts logging and screaming if it receives any RS232 >input during an autoplay session which is not a legal and fair move message. > >It always comes down to the same argument. Some input arrives at some port, may >it be RS232 or TCP/IP, you look at it and if you don't like it, you protest. > >> >> >>> >>>b) If however it ran via TCP/IP you could simply start Netmon under Windows 2000 >>>server and monitor the traffic down to every single byte. So what you suggest >>>could be easily detected. With fair play you'd typically expect packets of 45-60 >>>bytes per move (40 bytes IP-header + move data) and no traffic between moves >>>other than indeed the occasional Echo request to check connectivity. >>> >>>Guys like Eklund from SSDF sound to me like they'd be quite able to configure a >>>Netmon session. >>> >> >> >>When they don't even understand TCP/IP? Nor use it in their regular >>testing? When they get bogus results from normal auto232? >> > >I think they get bogus results from the faulty old DOS driver, not from the new >windows programs. There are problems also with the windows programs. There were problems in the Junior-Fritz match of Enrique that was done by autoplayer and some games were not finished. Uri
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