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Subject: Re: Cheating in Computer Chess

Author: Uri Blass

Date: 09:56:36 05/03/01

Go up one level in this thread


On May 03, 2001 at 12:39:45, Alois Ganter wrote:

>On May 03, 2001 at 10:53:20, Robert Hyatt wrote:
>
>>On May 02, 2001 at 16:52:59, Alois Ganter wrote:
>>
>>>On May 02, 2001 at 13:10:50, Robert Hyatt wrote:
>>>
>>>
>>>Of course this is all forbidden. "Cheating" is forbidden by definition.
>>>Operating a program with the mouse allows a lot of coded forbidden entry, while
>>>operating with a keyboard does not.
>>
>>
>>You are kidding, I assume?  You don't think I can type fast to mean one
>>thing, slow to mean another.  Add a space on the end of the move to mean
>>something else?  Type a move while the time is a multiple of 10 seconds to
>>mean something else?
>>
>
>Yuk, what a nightmare. I didn't even think about that.
>
>>
>>
>>>
>>>To repeat: The rest position of the mouse arrow between entering moves can
>>>illegally communicate information to the program in computer chess tournaments
>>>with human operators.
>>>
>>>So the ICCA should implement a mouse ban at least.
>>
>>That would be silly.  The keyboard offers more cheating opportunities than
>>the mouse does.  Who would take a chance on someone bumping the table and
>>causing the mouse to move from one zone to another?  Nobody I know of...
>
>Try it. Kick your table to move the mouse arrow for more than say 50 pixels. I
>got a numb fist just now while experimenting.
>
>>
>>
>>
>>>
>>>
>>>a) Auto232 is RS232. There is no TCP/IP based protocol.
>>
>>So?  I can flood you with characters just as I can flood you with packets.
>>What are you going to do about all those interrupts?
>>
>
>Ok. Of course the program starts logging and screaming if it receives any RS232
>input during an autoplay session which is not a legal and fair move message.
>
>It always comes down to the same argument. Some input arrives at some port, may
>it be RS232 or TCP/IP, you look at it and if you don't like it, you protest.
>
>>
>>
>>>
>>>b) If however it ran via TCP/IP you could simply start Netmon under Windows 2000
>>>server and monitor the traffic down to every single byte. So what you suggest
>>>could be easily detected. With fair play you'd typically expect packets of 45-60
>>>bytes per move (40 bytes IP-header + move data) and no traffic between moves
>>>other than indeed the occasional Echo request to check connectivity.
>>>
>>>Guys like Eklund from SSDF sound to me like they'd be quite able to configure a
>>>Netmon session.
>>>
>>
>>
>>When they don't even understand TCP/IP?  Nor use it in their regular
>>testing?  When they get bogus results from normal auto232?
>>
>
>I think they get bogus results from the faulty old DOS driver, not from the new
>windows programs.

There are problems also with the windows programs.
There were problems in the Junior-Fritz match of Enrique that was done by
autoplayer and some games were not finished.

Uri



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