Author: Sam Gross
Date: 17:28:25 05/15/01
I am writing a bitboard-based chess engine in Java, and a preliminary test of the search function (plain alpha-beta search, no transposition table, history, null move, or anything else) was pretty disappointing. I am getting about 10% of the nps crafty gets on the same machine, even though my evaluation function is just the material imbalance. My question is, how much of this is due to differences in speed between Java and C++, and how much is due to lack of a transposition table (or other factors)? Also, I wonder if my program may be stretching Java's automatic garbage collectors. A new copy of my board is made for every node, and each node creates many instances of my move object, which I imagine would use up a lot of time. Any help would be appreciated.
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