Author: Ferdinand S. Mosca
Date: 05:31:33 05/16/01
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On May 15, 2001 at 15:58:11, Lex Loep wrote: >ChessPartner Engine Research Tool. > >--------------------------------------------------------- >Release notes - May 15, 2001 >Version: Beta 0.5 >--------------------------------------------------------- > >This is a beta version of a tool that allows you play engine/engine matches on a >single computer. >We have choosing to create a separate ligth weight tool to give maximum power to >the engines under test. >With this tool you can play any pair of ChessPartner / Rebel Tiger supported >engines togheter. In this version only two engines can be selected, in later >versions automatic tournaments may be played. > >Updates in beta 0.5: > >- Some bug fixes >- Delete engine function now works. >- Option to disable use of book (does not work for winboard engines). >- Option to play nunn matches, or from any other PGN/EPD file. >- On dual CPU systems pondering is allowed. >- Html output, this allows you to directly have your matches life on the >internet. > >More information and download from: > >http://www.lokasoft.nl/uk/ert.htm > >Lex Hello Lex, Thanks for this update, this option to play nunn matches is interesting to me. I have a question related to winboard engines, there are winboard engines that do not work well when under a match of more than 1 game, Francesca MAD and maybe Little Goliath 2000 3.0, is there any method to work it under ERT? I have tried Francesca MAD but it is only good for 1 game. These engines normally works using /xreuse /xreuse2 option when using winboard GUI. The crafty problem does not work for me, using previous version of ERT still send a negative value even when the position is better for white. I use option=1 already. I hope it works now with this latest version. If you can comment also, I have tried Pharaon (Zchess formerly) a winboard engine, it moves very fast that it does not follow the time control setting. Under winboard GUI this engine works fine. About "max moves in game" I use 100 for a normal game, (with game end score threshold of 300) with this setting from my experience, games are clearly drawn, that is after 100 moves and both engines does not agree on the 300 threshold. I would like to suggest if an option to declare this as drawn is possible. I think it is also my laziness to update the aborted game to a drawn game as also I have a problem using the Rebel Tiger GUI loading the game and saving (as replaced) the aborted game to drawn game. About analysis format for automatic game analysis using Rebel Tiger Interface, Is there a way to generate a replayable variation, and not the text variation? Thanks and Regards, Dinan
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