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Subject: Re: ChessPartner/Rebel Tiger Engine Research Tool beta 0.5 available

Author: Lex Loep

Date: 07:59:25 05/16/01

Go up one level in this thread


On May 16, 2001 at 08:31:33, Ferdinand S. Mosca wrote:

>On May 15, 2001 at 15:58:11, Lex Loep wrote:
>
>>ChessPartner Engine Research Tool.
>>
>>---------------------------------------------------------
>>Release notes - May 15, 2001
>>Version:  Beta 0.5
>>---------------------------------------------------------
>>SNIP<<<
>
>Hello Lex,
>
>Thanks for this update, this option to play nunn matches is interesting to me.
>
>I have a question related to winboard engines, there are winboard engines that
>do not work well when under a match of more than 1 game, Francesca MAD and maybe
>Little Goliath 2000 3.0, is there any method to work it under ERT?
>I have tried Francesca MAD but it is only good for 1 game. These engines
>normally works using /xreuse /xreuse2 option when using winboard GUI.
>

I will add this to the suggestion list. Maybe I make a option in the winboard
adapter to reload the engine on newgame. Or an ERT option to reload the engines
after each game .. maybe both. I have to think about it.


>The crafty problem does not work for me, using previous version of ERT still
>send a negative value even when the position is better for white. I use
>option=1 already. I hope it works now with this latest version.
>

Make sure you have the latest winboard adapter, it is included in the ERT
download. And the keyword is: Options=1     (watch the extra 's')
Another possibility is when you have multiple copies of the engineext.dll
on your system the wrong version is used.

>If you can comment also, I have tried Pharaon (Zchess formerly) a winboard
>engine, it moves very fast that it does not follow the time control setting.
>Under winboard GUI this engine works fine.
>

May be it does not understand the level command, you would have to edit
the leve1=.. level2= etc. strings.


>About "max moves in game" I use 100 for a normal game, (with game end score
>threshold of 300) with this setting from my experience, games are clearly drawn,
>that is after 100 moves and both engines does not agree on the 300 threshold.
>I would like to suggest if an option to declare this as drawn is possible.

I will think about it. Declare them as aborted at least forces someone to
have a look at it.


>I think it is also my laziness to update the aborted game to a drawn game as
>also I have a problem using the Rebel Tiger GUI loading the game and saving (as
>replaced) the aborted game to drawn game.
>

You can just open the PGN in wordpad and search for Result "*" and
change as required.

>About analysis format for automatic game analysis using Rebel Tiger Interface,
>Is there a way to generate a replayable variation, and not the text variation?
>

This feature is already on the wish list. Perhaps in the next update.

Rgds
Lex


>Thanks and Regards,
>Dinan



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