Author: Lex Loep
Date: 07:59:25 05/16/01
Go up one level in this thread
On May 16, 2001 at 08:31:33, Ferdinand S. Mosca wrote: >On May 15, 2001 at 15:58:11, Lex Loep wrote: > >>ChessPartner Engine Research Tool. >> >>--------------------------------------------------------- >>Release notes - May 15, 2001 >>Version: Beta 0.5 >>--------------------------------------------------------- >>SNIP<<< > >Hello Lex, > >Thanks for this update, this option to play nunn matches is interesting to me. > >I have a question related to winboard engines, there are winboard engines that >do not work well when under a match of more than 1 game, Francesca MAD and maybe >Little Goliath 2000 3.0, is there any method to work it under ERT? >I have tried Francesca MAD but it is only good for 1 game. These engines >normally works using /xreuse /xreuse2 option when using winboard GUI. > I will add this to the suggestion list. Maybe I make a option in the winboard adapter to reload the engine on newgame. Or an ERT option to reload the engines after each game .. maybe both. I have to think about it. >The crafty problem does not work for me, using previous version of ERT still >send a negative value even when the position is better for white. I use >option=1 already. I hope it works now with this latest version. > Make sure you have the latest winboard adapter, it is included in the ERT download. And the keyword is: Options=1 (watch the extra 's') Another possibility is when you have multiple copies of the engineext.dll on your system the wrong version is used. >If you can comment also, I have tried Pharaon (Zchess formerly) a winboard >engine, it moves very fast that it does not follow the time control setting. >Under winboard GUI this engine works fine. > May be it does not understand the level command, you would have to edit the leve1=.. level2= etc. strings. >About "max moves in game" I use 100 for a normal game, (with game end score >threshold of 300) with this setting from my experience, games are clearly drawn, >that is after 100 moves and both engines does not agree on the 300 threshold. >I would like to suggest if an option to declare this as drawn is possible. I will think about it. Declare them as aborted at least forces someone to have a look at it. >I think it is also my laziness to update the aborted game to a drawn game as >also I have a problem using the Rebel Tiger GUI loading the game and saving (as >replaced) the aborted game to drawn game. > You can just open the PGN in wordpad and search for Result "*" and change as required. >About analysis format for automatic game analysis using Rebel Tiger Interface, >Is there a way to generate a replayable variation, and not the text variation? > This feature is already on the wish list. Perhaps in the next update. Rgds Lex >Thanks and Regards, >Dinan
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