Author: Robert Hyatt
Date: 22:24:35 05/16/01
Go up one level in this thread
On May 16, 2001 at 18:13:22, Dann Corbit wrote: >On May 16, 2001 at 18:02:10, David Rasmussen wrote: >[snip] >>In any case, none of the algorithms we know, operates in constant time, >>regardless of searchdepth or gametree size. > >How about the "resign" algorithm? > >Worst chess engine in the world... > >#include<stdio.h> >int main(void) >{ >puts("I resign."); >return 0; >} > >[snip] Better: int main() { char ans; printf("Draw? (y/n):"); scanf("%c",&ans); if (ans == 'y') printf("thanks for the game...\n"); else printf("resign\n"); } That won't lose quite as often. :)
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