Author: Christophe Theron
Date: 11:58:48 04/18/98
Go up one level in this thread
On April 17, 1998 at 17:21:35, Peter Fendrich wrote: >On April 17, 1998 at 00:36:18, Christophe Theron wrote: > >- snip - >>> >>>The SEE code itself should be faster than Qsearch, shouldn't it? >> >>I don't think so. >> >>If your QSearch has only one, two or three positions to examine to get a >>cutoff, I bet it is faster than your SEE. >> >>That's why I said this is counterintuitive. If you try to imagine what a >>QSearch does, you can easily convince yourself that it is a very long >>process. Think: it has to try every capture in the position, then every >>capture in response, then... with no depth limit. If you assume there is >>always 2, 3 or 4 captures available in any position, you come very >>quickly to the conclusion that the QSearch has to be avoided by any >>mean. >> >>That's what I thought in 1981 when I was writting my first chess >>program. That's why I said that building a SEE was my very first idea >>(at that time, I didn't know if anybody else had already tried this >>idea). >> >>But QSearch is far more efficicient that it seems at first glance. For >>example, take Crafty and let it think on a position. At the end of the >>search, take a look at the number of total nodes visited, and the number >>of nodes visited in QSearch. >> >>I tried this with an old Crafty version, and it seems that QSearch >>visits only between 3 and 5 nodes for every node visited in the "full >>width" search. Maybe it is even less, due to the way Bob counts the >>nodes. >> >>For my program, Chess Tiger, the ratio is less than that. >> >>So depending on how your program is designed, a simple QSearch can be >>faster than the best SEE you'll ever design, and far more reliable. >> >>It may or may not be the case. Try it out. >> > >Of cource you have a point but it still doesn't hold for me probably due >to different techniques which gives different views on this subject... >I use a bitboard approach and generating captures is really nothing >compared to going through a search. >Futhermore the swapoff can be reduced, it isn't necessary to go throug >all captures. >But in the end, the SEE isn't as accurate as the QSearch and I still >doesn't >know which method is best for the deep iterations. >One has to take into account that the QSearch misses more sofisticated >tactics as well. > >When I make tests between different versions of my own program the >QSearch >version is slightly better but against other programs I don't see any >real >differences at all. That's why have a feeling that the SEE-version could >gain more by extended evaluation or extensions. I haven't tried that >yet. > >Peter Ok, let us know what the result is... Christophe
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.