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Subject: Re: Programming Chess strategy

Author: Robert Hyatt

Date: 18:44:24 05/24/01

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On May 24, 2001 at 20:47:31, Slater Wold wrote:

>On May 24, 2001 at 20:16:23, Wayne Lowrance wrote:
>
>>My observations are that chess playing programs seem to lack the ability to plan
>>a strategy during the game. Sure they can execute combinations within in their
>>visible horizon. But would it be possible to incorporate on an executive level
>>decision making process that would guide the chess engine in the direction of a
>>particuliar goal/strategy such as queening a pawn or a King side attack, that is
>>be beyond the horizon search.
>>Has this been incorportated in any of the current programs? Too me, it does not
>>appear so.
>>
>>I have seen too many games where programs have no clue as to how to proceed, so
>>they just move a rook back and forth etc that indicates they are unable to come
>>up with a plan and/or have played thus far without a plan only to search for
>>what gives it (the Program) a best number.
>>
>>Wayne
>
>If I am not wrong, Crafty has been doing this, or something very similiar for a
>long time.
>
>
>Slate


Not like he means.  IE Crafty often appears to have a plan...  exploiting an
open file, a weak square or pawn, or a weak kingside, or a pawn majority, or
whatever.  But it really doesn't quite play like I do for example.  IE "there
is a weak square, if I can plant my knight there, then I can ...."  A computer
plays using serendipity..  it stumbles into a position and says "I like this"
rather than starting from "how can I get there from here?"

I don't particularly think either way is better than the other, when you look
at the results computers are producing.



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