Author: Andrew Williams
Date: 06:05:42 06/14/01
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On June 13, 2001 at 19:05:44, Gavin Dolling wrote: >I am slowly evolving a chess program, it is fairly basic - it uses bitboards, >alpha-beta, transpostion table, etc. However it is seriously hampered by a poor >evaluation function. I have surfed a lot and found tantalising references to >pawn structure, open files, but no actual data so I am a bit lost as to where to >begin. > >At the moment it scores plus or minus infinity for a win or lose. It evaluates >pieces on the board but not their position. It used to seek to restrict the >king's movement but this seemed a rather shortsighted strategy in practice. It >is quite strong in gaining pieces but weak otherwise. > >Could someone give me some pointers or point me at a good introduction on the >web? Whilst this is certainly a black art I should think there must be some good >basic ideas I am missing. > >Thanks, > >Gavin. This is a useful site: http://www.gamedev.net/reference/programming/features/chess1/ Andrew
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