Author: Gavin Dolling
Date: 16:05:44 06/13/01
I am slowly evolving a chess program, it is fairly basic - it uses bitboards, alpha-beta, transpostion table, etc. However it is seriously hampered by a poor evaluation function. I have surfed a lot and found tantalising references to pawn structure, open files, but no actual data so I am a bit lost as to where to begin. At the moment it scores plus or minus infinity for a win or lose. It evaluates pieces on the board but not their position. It used to seek to restrict the king's movement but this seemed a rather shortsighted strategy in practice. It is quite strong in gaining pieces but weak otherwise. Could someone give me some pointers or point me at a good introduction on the web? Whilst this is certainly a black art I should think there must be some good basic ideas I am missing. Thanks, Gavin.
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