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Subject: Random factor in static evaluation!

Author: Tiago Ribeiro

Date: 13:41:06 06/15/01


Why not introduce some random factor in static evaluation?

Example:

srand( time ( 0 ) );

char ten = 7 + rand() % 5;
char fif = 12 + rand() % 6;
...

#define DB_P_PENALTY	ten
#define BAD_BISHOP 	fif

etc.,etc

The same can be made for the value of the pieces!

Just giving a small random margin, the game doesn't lose a significant quality
and  becomes unexpected, what can be a technique anti-great master! :)

I will try this in 'Replicant'!


Tiago Ribeiro



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