Author: Tiago Ribeiro
Date: 13:41:06 06/15/01
Why not introduce some random factor in static evaluation? Example: srand( time ( 0 ) ); char ten = 7 + rand() % 5; char fif = 12 + rand() % 6; ... #define DB_P_PENALTY ten #define BAD_BISHOP fif etc.,etc The same can be made for the value of the pieces! Just giving a small random margin, the game doesn't lose a significant quality and becomes unexpected, what can be a technique anti-great master! :) I will try this in 'Replicant'! Tiago Ribeiro
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