Author: Robert Hyatt
Date: 14:01:14 06/15/01
Go up one level in this thread
On June 15, 2001 at 16:41:06, Tiago Ribeiro wrote: >Why not introduce some random factor in static evaluation? > >Example: > >srand( time ( 0 ) ); > >char ten = 7 + rand() % 5; >char fif = 12 + rand() % 6; >... > >#define DB_P_PENALTY ten >#define BAD_BISHOP fif > >etc.,etc > >The same can be made for the value of the pieces! > >Just giving a small random margin, the game doesn't lose a significant quality >and becomes unexpected, what can be a technique anti-great master! :) > >I will try this in 'Replicant'! > > >Tiago Ribeiro It is going to have an effect you aren't thinking about: your trees will get _much_ larger for the same depth. Because you are effectively randomizing your move ordering as well...
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